Railgun

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Revision as of 05:10, 30 January 2014 by Foxwarrior (Talk | contribs) (In order to launch actual cars, it needs to weigh 2.5 million kg.)

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Railgun
Weapon
Coins 300
Weight 2500 Kilograms
Damage: 1d6+4 Physical
Range: 120m/1000m/30000m
Reload Time: Standard Action
Ammunition: A round weighs 5 Kilograms, and each attack also costs 1 power.
Handedness: Reloading uses two hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty.
Effects: Shells fired travel at a rate of 37500 meters per round.
Supersize: Ultra Long Range: The railgun gains another range increment, 30000 meters further than its current one. Shells travel 7500 meters per round faster. The railgun deals +1 damage. This may be applied multiple times.

Supercooling: The railgun is no longer Heavy.

Car Launcher: The railgun can launch vehicles and metallic creatures weighing up to 10 times as much as a normal projectile, at targets up to 10000 meters away. They travel only 3000 meters per round. The vehicle or creature takes fall damage when it lands.

Special: The railgun is a Heavy Piercing Gun.