Difference between revisions of "Railgun"

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(oops, was looking at the wrong number. Back up to a lot you go)
(mass destruction, get it)
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|name=Railgun
 
|name=Railgun
 
|itemtype=Weapon
 
|itemtype=Weapon
|damage=1d6+9 Physical
+
|damage=1d6+10 Physical
|points=130 |weight=3500 [[Kilograms]]
+
|points=170 |weight=3500 [[Kilograms]]
 
|range=120m/1000m/30000m
 
|range=120m/1000m/30000m
 
|reload=[[Standard action|Standard Action]]
 
|reload=[[Standard action|Standard Action]]
 
|handedness=Reloading uses two hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty.
 
|handedness=Reloading uses two hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty.
|ammunition=A round weighs 5 [[Kilograms]], and each attack also costs 3 [[power]].
+
|ammunition=A round weighs 50 [[Kilograms]], and each attack also costs 3 [[power]].
 
|effect1=Shells fired travel at a rate of 37500 meters per round.
 
|effect1=Shells fired travel at a rate of 37500 meters per round.
 
|supersize=''Supercooling:'' The railgun is no longer [[Heavy]].
 
|supersize=''Supercooling:'' The railgun is no longer [[Heavy]].

Revision as of 03:11, 6 August 2014

Railgun
Weapon
Coins 1700
Weight 3500 Kilograms
Damage: 1d6+10 Physical
Range: 120m/1000m/30000m
Reload Time: Standard Action
Ammunition: A round weighs 50 Kilograms, and each attack also costs 3 power.
Handedness: Reloading uses two hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty.
Effects: Shells fired travel at a rate of 37500 meters per round.
Supersize: Supercooling: The railgun is no longer Heavy.

Car Launcher: The railgun can launch vehicles and metallic creatures weighing up to 10 times as much as a normal projectile, at targets up to 10000 meters away. They travel only 3000 meters per round. The vehicle or creature takes fall damage when it lands.

Special: The railgun is a Heavy Piercing Gun.