Difference between revisions of "Railgun"

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(there are other explosion weapons out there)
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|name=Railgun
 
|name=Railgun
 
|itemtype=Weapon
 
|itemtype=Weapon
|damage=1d6+2 Physical
+
|damage=1d6+4 Physical
 
|points=30 |weight=2500 [[Kilograms]]
 
|points=30 |weight=2500 [[Kilograms]]
 
|range=120m/1000m/30000m
 
|range=120m/1000m/30000m
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|handedness=Reloading uses no hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty.
 
|handedness=Reloading uses no hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty.
 
|ammunition=A round weighs 5 [[Kilograms]], and each attack also costs 1 [[power]].
 
|ammunition=A round weighs 5 [[Kilograms]], and each attack also costs 1 [[power]].
|effect1=The railgun attacks all targets in a 3 meter radius [[blast]]. It deals +2 damage to the target in the center, if any.
+
|effect1=Shells fired travel at a rate of 15000 meters per round.
|effect2=Shells fired travel at a rate of 15000 meters per round.
+
|special=The railgun is a [[Heavy]] [[Piercing]] [[Gun]].
|special=The railgun is a [[Heavy]] [[Gun]].
+
 
}}
 
}}

Revision as of 02:52, 15 December 2013

Railgun
Weapon
Coins 300
Weight 2500 Kilograms
Damage: 1d6+4 Physical
Range: 120m/1000m/30000m
Reload Time: The auto-loader takes 1 round to reload.
Ammunition: A round weighs 5 Kilograms, and each attack also costs 1 power.
Handedness: Reloading uses no hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty.
Effects: Shells fired travel at a rate of 15000 meters per round.
Special: The railgun is a Heavy Piercing Gun.