Difference between revisions of "Railgun"

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(snipe much?)
 
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|range=120m/1000m/30000m
 
|range=120m/1000m/30000m
 
|reload=The auto-loader takes 1 round to reload.
 
|reload=The auto-loader takes 1 round to reload.
|handedness=Reloading requires two hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty.
+
|handedness=Reloading uses no hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty.
 
|ammunition=A round weighs 5 [[Kilograms]], and each attack also costs 1 [[power]].
 
|ammunition=A round weighs 5 [[Kilograms]], and each attack also costs 1 [[power]].
 
|effect1=The railgun attacks all targets in a 3 meter radius [[blast]]. It deals +2 damage to the target in the center, if any.
 
|effect1=The railgun attacks all targets in a 3 meter radius [[blast]]. It deals +2 damage to the target in the center, if any.

Revision as of 20:12, 10 November 2013

Railgun
Weapon
Coins 300
Weight 2500 Kilograms
Damage: 1d6+2 Physical
Range: 120m/1000m/30000m
Reload Time: The auto-loader takes 1 round to reload.
Ammunition: A round weighs 5 Kilograms, and each attack also costs 1 power.
Handedness: Reloading uses no hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty.
Effects: The railgun attacks all targets in a 3 meter radius blast. It deals +2 damage to the target in the center, if any.
Shells fired travel at a rate of 15000 meters per round.
Special: The railgun is a Heavy Gun.