Difference between revisions of "Psychic amplifier"

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(I feel like this is one of those awkward bits)
 
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|itemtype=Gadget  
 
|itemtype=Gadget  
 
|points=80 |weight=1200 [[Kilograms]]
 
|points=80 |weight=1200 [[Kilograms]]
|effect1=If a creature is seated the psychic amplifier, it can be activated once per round act the cost of 10 [[power]] as a [[standard action]] by anyone at the controls. Each time it is activated, the seated creature gains 1 Psi. This can put them over their normal limit: while over its normal limit, the creature takes 1d8 Mind damage, +1 per point of Psi over its limit, every round.
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|effect1=If a creature is seated in the psychic amplifier, it can be activated once per round at the cost of 10 [[power]] as a [[standard action]] by anyone at the controls. Each time it is activated, the seated creature's Strong Aura increases by 2 meters. At the end of its turn, the creature takes 1d8 Mind damage, +1 per 2 meters of bonus Strong Aura granted in this way, then if the bonus did not increase since the end of its last turn, the bonus decreases by 2 meters.
 
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Latest revision as of 01:20, 24 June 2016

Psychic Amplifier
Gadget
This is a 6 meter diameter sphere, with 1 meter thick walls.
Coins 800
Weight 1200 Kilograms
Effects: If a creature is seated in the psychic amplifier, it can be activated once per round at the cost of 10 power as a standard action by anyone at the controls. Each time it is activated, the seated creature's Strong Aura increases by 2 meters. At the end of its turn, the creature takes 1d8 Mind damage, +1 per 2 meters of bonus Strong Aura granted in this way, then if the bonus did not increase since the end of its last turn, the bonus decreases by 2 meters.