Psyche afterglow

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Psyche Afterglow

When a Psychic dies, sometimes not all of their soul moves on to the afterlife, some of it remains in the world of the living and after a few days condenses into a sort of afterglow.

Psyche afterglows are very visible ghostly blurs that resemble the psychic they were in life, and are the psychic's favorite color.

Psyche afterglows are a bit less intelligent than their original psychics were, and can speak languages they knew in life.

Psyche Afterglow
Common   —   6 points
AD  5     GD 5     Will 0     HP  1     Toughness 5
Accuracy  0     Save DC 6
Stealth 0     Perception 0     Agility 0
Descriptors  [ Undead ], [ Psychic ]
Movement  8 meter fly speed with 2 meter aerobatics distance.
Size  1 meters     Reach 1 meters
Weight 0.5 kilograms
Basic Specialties  Psychic, Sturdy

Psyche afterglows have a Strong Aura of 1 meter.

Psyche afterglows are immune to Physical damage and can fly through solid objects and creatures, albeit at only one-tenth of their normal speed. They cannot hold or move things, or attack.

They have a single Bloodline, drawn from among the ones their original psychic had, and an ability derived from that Bloodline:

  • Projection: The psyche afterglow gains a 10 meter teleport speed.
  • Telepathy: As a Standard Action, the psyche afterglow can force a single creature within its Strong Aura to make a Will Save. If the creature fails, until an hour has passed or the psyche afterglow uses this ability on a different creature, no other creature can see or hear the psyche afterglow.
  • Slaughter: As a Standard Action, the psyche afterglow can make an attack against the AD of a creature within its Strong Aura that deals 1d6 Heat damage.
  • Force: As a Standard Action, the psyche afterglow can fling an unattended object in its Strong Aura weighing 5 kilograms or less 5 meters.
  • Shapeshifting: As a Minor Action, the psyche afterglow can change its form and color.
  • Celerity: The psyche afterglow gets +4 meters to its fly speed.
  • Imaginary Horrors: With 1 minute of concentration, the psyche afterglow can create an imaginary horror in its Strong Aura. The imaginary horror is destroyed 1 round later.

If slain, the psyche afterglow reforms in the same place after 1d10 days.