Difference between revisions of "Psyche afterglow"

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|movement=8 meter [[fly speed]] with 2 meter aerobatics distance.
 
|movement=8 meter [[fly speed]] with 2 meter aerobatics distance.
 
|hp=1 |toughness=5
 
|hp=1 |toughness=5
|attacks=0 |savedc=6 |damage=0
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|savedc=6 |magic=0
|size=1 meters |reach=1 meters |carrying=N/A |strongman=1 |weight=0.5 [[Kilograms|kilograms]]
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|size=1 meters |reach=1 meters |weight=0.5 [[Kilograms|kilograms]]
 
|basicspecialties=Psychic, Sturdy
 
|basicspecialties=Psychic, Sturdy
 
}}
 
}}
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* '''Projection:''' The psyche afterglow gains a 10 meter [[teleport speed]].
 
* '''Projection:''' The psyche afterglow gains a 10 meter [[teleport speed]].
 
* '''Telepathy:''' As a [[standard action|Standard Action]], the psyche afterglow can force a single creature within its [[Strong Aura]] to make a [[Will Saves|Will Save]]. If the creature fails, until an hour has passed or the psyche afterglow uses this ability on a different creature, no other creature can see or hear the psyche afterglow.
 
* '''Telepathy:''' As a [[standard action|Standard Action]], the psyche afterglow can force a single creature within its [[Strong Aura]] to make a [[Will Saves|Will Save]]. If the creature fails, until an hour has passed or the psyche afterglow uses this ability on a different creature, no other creature can see or hear the psyche afterglow.
* '''Slaughter:''' As a [[standard action|Standard Action]], the psyche afterglow can make an attack against the [[AD]] of a creature within its [[Strong Aura]] that deals 1d6 Heat damage.
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* '''Slaughter:''' As a [[standard action|Standard Action]], the psyche afterglow can make a [[Magic-Damage]] attack against the [[AD]] of a creature within its [[Strong Aura]] that deals 1d6 Heat damage.
 
* '''Force:''' As a [[standard action|Standard Action]], the psyche afterglow can [[fling]] an unattended object in its [[Strong Aura]] weighing 5 [[kilograms]] or less 5 meters.
 
* '''Force:''' As a [[standard action|Standard Action]], the psyche afterglow can [[fling]] an unattended object in its [[Strong Aura]] weighing 5 [[kilograms]] or less 5 meters.
 
* '''Shapeshifting:''' As a [[minor action|Minor Action]], the psyche afterglow can change its form and color.
 
* '''Shapeshifting:''' As a [[minor action|Minor Action]], the psyche afterglow can change its form and color.

Revision as of 07:17, 29 January 2015

Psyche Afterglow

When a Psychic dies, sometimes not all of their soul moves on to the afterlife, some of it remains in the world of the living and after a few days condenses into a sort of afterglow.

Psyche afterglows are very visible ghostly blurs that resemble the psychic they were in life, and are the psychic's favorite color.

Psyche afterglows are a bit less intelligent than their original psychics were, and can speak languages they knew in life.

Psyche Afterglow
Common   —   6 points
AD  5     GD 5     Will 0     HP  1     Toughness 5
Accuracy  0     Save DC 6     Magic Power 0
Stealth 0     Perception 0     Agility 0
Descriptors  [ Undead ], [ Psychic ]
Movement  8 meter fly speed with 2 meter aerobatics distance.
Size  1 meters     Reach 1 meters
Weight 0.5 kilograms
Basic Specialties  Psychic, Sturdy

Psyche afterglows have a Strong Aura of 1 meter.

Psyche afterglows are immune to Physical damage and can fly through solid objects and creatures, albeit at only one-tenth of their normal speed. They cannot hold or move things, or attack.

They have a single Bloodline, drawn from among the ones their original psychic had, and an ability derived from that Bloodline:

If slain, the psyche afterglow reforms in the same place after 1d10 days.