Difference between revisions of "Power armor"

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|special=Power armor counts as an obstacle for firing through, or [[total cover]], attacker's choice. Its [[AD]] is the same as its wearer's, and it has 3 [[HP]] and 5 [[Toughness]].
 
|special=Power armor counts as an obstacle for firing through, or [[total cover]], attacker's choice. Its [[AD]] is the same as its wearer's, and it has 3 [[HP]] and 5 [[Toughness]].
 
|effect1=While active, you get +1 to [[unarmed]] damage and +80 [[Kilograms]] to your carrying capacity, but the Power Armor drains 2 [[Power]] per round. Activating or deactivating the Power Armor is a [[move action]].
 
|effect1=While active, you get +1 to [[unarmed]] damage and +80 [[Kilograms]] to your carrying capacity, but the Power Armor drains 2 [[Power]] per round. Activating or deactivating the Power Armor is a [[move action]].
|effect2=You get +2 [[Power Regeneration]], but -2 to [[TEMPEST]] [[stealth]].
+
|effect2=You get +2 [[Power Regeneration]], but can be detected by [[TEMPEST]] from 4 times the distance.
 
}}
 
}}

Revision as of 21:38, 8 March 2014

Power Armor
Armor
Coins 100
Weight 60 Kilograms
Technologies: Miniaturized Fission
+1 GD, -1 AD, -2 Stealth, -4 Initiative Bonus, -4 Acrobatics, -4 Legerdemain
Effects: While active, you get +1 to unarmed damage and +80 Kilograms to your carrying capacity, but the Power Armor drains 2 Power per round. Activating or deactivating the Power Armor is a move action.
You get +2 Power Regeneration, but can be detected by TEMPEST from 4 times the distance.
Special: Power armor counts as an obstacle for firing through, or total cover, attacker's choice. Its AD is the same as its wearer's, and it has 3 HP and 5 Toughness.