Difference between revisions of "Power armor"
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|technologies=Miniaturized Fission | |technologies=Miniaturized Fission | ||
|points=10 |weight=60 [[Kilograms]] | |points=10 |weight=60 [[Kilograms]] | ||
− | | | + | |stattrade=+1 [[GD]], -1 [[AD]], -2 [[Stealth]], -4 [[Initiative Bonus]], -4 [[Acrobatics]], -4 [[Legerdemain]] |
− | | | + | |special=Power armor counts as an obstacle for firing through. Its [[AD]] is the same as its wearer's, and it has 3 [[HP]] and 5 [[Toughness]]. |
|effect1=While active, you get +1 to [[unarmed]] damage and +80 [[Kilograms]] to your carrying capacity, but the Power Armor drains 2 [[Power]] per round. Activating or deactivating the Power Armor is a [[move action]]. | |effect1=While active, you get +1 to [[unarmed]] damage and +80 [[Kilograms]] to your carrying capacity, but the Power Armor drains 2 [[Power]] per round. Activating or deactivating the Power Armor is a [[move action]]. | ||
|effect2=You get +2 [[Power Regeneration]], but -2 to [[TEMPEST]] [[stealth]]. | |effect2=You get +2 [[Power Regeneration]], but -2 to [[TEMPEST]] [[stealth]]. | ||
}} | }} |
Revision as of 02:03, 2 January 2014
Power Armor Armor
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Coins 100 Weight 60 Kilograms
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Technologies: Miniaturized Fission | |
+1 GD, -1 AD, -2 Stealth, -4 Initiative Bonus, -4 Acrobatics, -4 Legerdemain | |
Effects: While active, you get +1 to unarmed damage and +80 Kilograms to your carrying capacity, but the Power Armor drains 2 Power per round. Activating or deactivating the Power Armor is a move action. | |
You get +2 Power Regeneration, but -2 to TEMPEST stealth. | |
Special: Power armor counts as an obstacle for firing through. Its AD is the same as its wearer's, and it has 3 HP and 5 Toughness. |