Difference between revisions of "Power armor"

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(less AD factor than full plate? preposterous)
Line 3: Line 3:
 
|itemtype=Armor
 
|itemtype=Armor
 
|technologies=Miniaturized Fission
 
|technologies=Miniaturized Fission
|points=5 |weight=60 [[Kilograms]]
+
|points=10 |weight=60 [[Kilograms]]
|armordefense=12
+
|armordefense=22
|grabdefense=6
+
|grabdefense=12
|effect1=While active, you get +1 to [[unarmed]] damage and +60 [[Kilograms]] to your carrying capacity, but the Power Armor drains 2 [[Power]] per round. Activating or deactivating the Power Armor is a [[move action]].
+
|effect1=While active, you get +1 to [[unarmed]] damage and +80 [[Kilograms]] to your carrying capacity, but the Power Armor drains 2 [[Power]] per round. Activating or deactivating the Power Armor is a [[move action]].
 
|effect2=You get +2 [[Power Regeneration]], but -2 to [[TEMPEST]] [[stealth]].
 
|effect2=You get +2 [[Power Regeneration]], but -2 to [[TEMPEST]] [[stealth]].
 
}}
 
}}

Revision as of 07:16, 15 November 2013

Power Armor
Armor
Coins 100
Weight 60 Kilograms
Technologies: Miniaturized Fission
Effects: While active, you get +1 to unarmed damage and +80 Kilograms to your carrying capacity, but the Power Armor drains 2 Power per round. Activating or deactivating the Power Armor is a move action.
You get +2 Power Regeneration, but -2 to TEMPEST stealth.