Difference between revisions of "Plasma cannon"

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|ammunition=A plasma cartridge weighs 5 [[Kilograms]].
 
|ammunition=A plasma cartridge weighs 5 [[Kilograms]].
 
|effect1=The plasma cannon attacks all creatures and unattended objects in a 10 meter radius [[blast]]. It lights targets it wounds [[on fire]].
 
|effect1=The plasma cannon attacks all creatures and unattended objects in a 10 meter radius [[blast]]. It lights targets it wounds [[on fire]].
 +
|supersize=''Increased Explosiveness:'' The radius of the [[blast]] increases by 10 meters. The plasma cannon deals +1 damage. This may be applied multiple times.
 +
 +
''Longer Range:'' The plasma cannon gains another range increment, 180 meters further than its current one. The plasma cannon deals +1 damage. This may be applied multiple times.
 +
 +
''Supercooling:'' The plasma cannon is no longer [[Heavy]].
 
|special=The plasma cannon is a [[Heavy]] [[Gun]].
 
|special=The plasma cannon is a [[Heavy]] [[Gun]].
 
}}
 
}}

Revision as of 05:03, 30 January 2014

Plasma Cannon
Weapon
Coins 200
Weight 2000 Kilograms
Damage: 1d6+2 Heat
Range: 80m/120m/180m
Reload Time: Standard Action
Ammunition: A plasma cartridge weighs 5 Kilograms.
Handedness: Reloading uses two hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty.
Effects: The plasma cannon attacks all creatures and unattended objects in a 10 meter radius blast. It lights targets it wounds on fire.
Supersize: Increased Explosiveness: The radius of the blast increases by 10 meters. The plasma cannon deals +1 damage. This may be applied multiple times.

Longer Range: The plasma cannon gains another range increment, 180 meters further than its current one. The plasma cannon deals +1 damage. This may be applied multiple times.

Supercooling: The plasma cannon is no longer Heavy.

Special: The plasma cannon is a Heavy Gun.