Difference between revisions of "Plasma beam"
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|itemtype=Weapon | |itemtype=Weapon | ||
|descriptors=[ [[Heavy]] ], [ [[Loud]] ], [ [[Trigger Grip]] ] | |descriptors=[ [[Heavy]] ], [ [[Loud]] ], [ [[Trigger Grip]] ] | ||
− | |damage=1d8+ | + | |damage=1d8+6 Heat |
− | |points= | + | |demolition=4 |
+ | |points=100 |weight=1500 [[Kilograms]] | ||
|range=100m/225m | |range=100m/225m | ||
|siegereload=250 Kilograms | |siegereload=250 Kilograms |
Revision as of 06:44, 11 March 2015
Plasma Beam Weapon
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[ Heavy ], [ Loud ], [ Trigger Grip ] | |
Coins 1000 Weight 1500 Kilograms
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Damage: 1d8+6 Heat | |
Demolition: 4 | |
Range: 100m/225m | |
Incremental Reload: 250 Kilograms | |
Ammunition: A clip is good for 1 attack, and weighs 250 Kilograms. | |
Handedness: Reloading uses two hands. | |
Effects: The Plasma Beam attacks all targets in a four meter wide beam-shaped blast. | |
When it is used to attack, choose a direction for the beam. The attack is resolved one round later, and the beam may be rotated up to 90 degrees during that time. If it is rotated more than that, the Plasma Beam misfires, hitting itself, its wielder, and any other creatures or unattended objects within a 6 meter blast around itself. | |
The Plasma Beam lights targets it hits on fire. |