Difference between revisions of "Plasma beam"

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|points=15 |weight=1500 [[Kilograms]]
 
|points=15 |weight=1500 [[Kilograms]]
 
|range=100m/150m/225m
 
|range=100m/150m/225m
|reload=The auto-loader takes 1 round to reload.
+
|reload=[[Standard action|Standard Action]]
|handedness=Reloading uses no hands. Firing can be done in one hand with a -4 penalty to attack, or with two hands for no penalty.
+
|handedness=Reloading uses two hands. Firing can be done in one hand with a -4 penalty to attack, or with two hands for no penalty.
 
|ammunition=A clip is good for 1 attack, and weighs 100 [[Kilograms]].
 
|ammunition=A clip is good for 1 attack, and weighs 100 [[Kilograms]].
 
|effect1=The Plasma Beam attacks all targets in a three meter wide beam-shaped [[blast]].
 
|effect1=The Plasma Beam attacks all targets in a three meter wide beam-shaped [[blast]].

Revision as of 09:10, 18 January 2014

Plasma Beam
Weapon
Coins 150
Weight 1500 Kilograms
Damage: 1d6+5 Heat
Range: 100m/150m/225m
Reload Time: Standard Action
Ammunition: A clip is good for 1 attack, and weighs 100 Kilograms.
Handedness: Reloading uses two hands. Firing can be done in one hand with a -4 penalty to attack, or with two hands for no penalty.
Effects: The Plasma Beam attacks all targets in a three meter wide beam-shaped blast.
When it is used to attack, choose a direction for the beam. The attack is resolved one round later, and the beam may be rotated up to 90 degrees during that time. If it is rotated more than that, the Plasma Beam misfires, hitting itself, its wielder, and any other creatures or unattended objects within a 6 meter blast around itself.
Special: The Plasma Beam is a Heavy Gun.