Difference between revisions of "Plasma beam"

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|name=Plasma Beam
 
|name=Plasma Beam
 
|itemtype=Weapon
 
|itemtype=Weapon
|damage=1d6+5 Heat
+
|descriptors=[ [[Heavy]] ], [ [[Loud]] ], [ [[Trigger Grip]] ]
|points=15 |weight=1500 [[Kilograms]]
+
|damage=1d6+7 Heat
|range=100m/150m/225m
+
|demolition=4
|reload=[[Standard action|Standard Action]]
+
|points=100 |weight=1500 [[Kilograms]]
|handedness=Reloading uses two hands. Firing can be done in one hand with a -4 penalty to attack, or with two hands for no penalty.
+
|range=100m/225m
|ammunition=A clip is good for 1 attack, and weighs 250 [[Kilograms]].
+
|siegereload=250 Kilograms
|effect1=The Plasma Beam attacks all targets in a three meter wide beam-shaped [[blast]].
+
|handedness=Reloading uses two hands.
 +
|ammunition=A canister is good for 1 attack, and weighs 250 [[Kilograms]].
 +
|effect1=The Plasma Beam attacks all targets in a four meter wide beam-shaped [[blast]].
 
|effect2=When it is used to attack, choose a direction for the beam. The attack is resolved one round later, and the beam may be rotated up to 90 degrees during that time. If it is rotated more than that, the Plasma Beam misfires, hitting itself, its wielder, and any other creatures or unattended objects within a 6 meter [[blast]] around itself.
 
|effect2=When it is used to attack, choose a direction for the beam. The attack is resolved one round later, and the beam may be rotated up to 90 degrees during that time. If it is rotated more than that, the Plasma Beam misfires, hitting itself, its wielder, and any other creatures or unattended objects within a 6 meter [[blast]] around itself.
|special=The Plasma Beam is a [[Heavy]] [[Gun]].
+
|effect3=The Plasma Beam lights targets it hits [[on fire]].
 
}}
 
}}

Latest revision as of 08:34, 24 February 2018

Plasma Beam
Weapon
[ Heavy ], [ Loud ], [ Trigger Grip ]
Coins 1000
Weight 1500 Kilograms
Damage: 1d6+7 Heat
Demolition: 4
Range: 100m/225m
Incremental Reload: 250 Kilograms
Ammunition: A canister is good for 1 attack, and weighs 250 Kilograms.
Handedness: Reloading uses two hands.
Effects: The Plasma Beam attacks all targets in a four meter wide beam-shaped blast.
When it is used to attack, choose a direction for the beam. The attack is resolved one round later, and the beam may be rotated up to 90 degrees during that time. If it is rotated more than that, the Plasma Beam misfires, hitting itself, its wielder, and any other creatures or unattended objects within a 6 meter blast around itself.
The Plasma Beam lights targets it hits on fire.