Difference between revisions of "Orc"

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|tier=Common
 
|tier=Common
 
|ad=5 |gd=5 |will=0
 
|ad=5 |gd=5 |will=0
|accuracy=0 |stealth=0 |perception=0 |initiative=0
+
|accuracy=0 |stealth=0 |perception=0 |agility=0
 
|hp=1 |toughness=4 |savedc=6 |damage=0
 
|hp=1 |toughness=4 |savedc=6 |damage=0
 
|size=1 meter |reach=1 meter |movement=10 meter [[land speed|land]] with 0.5 meter jump. 3 meter [[swim speed|swim]] with -2 meter sink.
 
|size=1 meter |reach=1 meter |movement=10 meter [[land speed|land]] with 0.5 meter jump. 3 meter [[swim speed|swim]] with -2 meter sink.
|carrying=9 [[Kilograms]] |strongman=3 |attacks=2 |weight=60-90 [[Kilograms]]
+
|carrying=9 [[Kilograms]] |strongman=3 |attacks=2 |weight=50-100 [[Kilograms]]
 
}}
 
}}
  

Revision as of 02:58, 28 September 2014

Orc

Orc.jpg

Part Cactus, part Human, these green desert-dwellers have a strong desire to form mobs every five years, for a period of about three months each time. When in mobs like this, they seldom manage to stay supplied with provisions, so mobbing times usually result in them deciding to raid nearby settlements.

For this reason, Blood Humans and Orcs are especially antagonistic towards each other.

Base Stats
Orc
Common   —   3 points
AD  5     GD 5     Will 0     HP  1     Toughness 4
Accuracy  0     Save DC 6
Stealth 0     Perception 0     Agility 0
Descriptors  [ Blooded ], [ Living ]
Movement  10 meter land with 0.5 meter jump. 3 meter swim with -2 meter sink.
Size  1 meter     Reach 1 meter
Weight 50-100 Kilograms
Race  Orc

When the Orc is hit with an unarmed attack, the attacker takes 1d6-2 Physical damage.

Unlike most creatures, Orcs die at -4 HP instead of -2.