Difference between revisions of "Ogre"
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Revision as of 20:08, 12 December 2018
Ogre
An Ogre is a tall, bipedal, hairless, creature with four radially symmetric arms sprouting from the front of its chest, capable of spinning endlessly. It has one large eye.
The enraged cactus is moderately smart, and can only speak sign languages.
Ogre Paragon — 127 points
| |
AD 1 GD 5 Will 2 HP 3 Toughness 7 | |
Muscle 5 Accuracy 1 Save DC 6 Magic Power 0 | |
Stealth 1 Perception 2 Agility -2 | |
Fear Response Flee | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 25 meter land speed with 3 meter jump. 13 meter swim speed with 5 meter sink. | |
Size 4 meters Reach 2.25 meters | |
Carrying Capacity 320 kilograms Weight 5760 Kilograms | |
Basic Specialties Stubborn, Offensive, Well-Rounded, Sturdy, Brutal | |
Advanced Specialties Ungrabbable, Determined, Aggressive 2, Perceptive, Sturdy 2 | |
Extras Big 2 |
An ogre deals 1d6+3 damage with unarmed attacks (Muscle included). It has four hands, and can wield all four of them (possibly with weapons) without penalties for wielding multiple weapons.
As a standard action, an ogre can spin its arms incredibly fast, making two one-handed unarmed attacks against each creature in reach in a 45 degree cone, and creating a powerful wind until it next takes a standard or move action. The first 50 meters of that same 45 degree cone are strong wind pushing away from the ogre, and the next 300 meters are light wind.
Advancement
Ogre Mage (20 points): The ogre mage can handle implanting one additional gem without problems (for a probable total of 2). It gets 3 elite charges, and can cast elite spells attuned to gems it has implanted in it. It gets one Advanced Specialty.
Ominous Rhyming (20 points): The base range for the ogre's scent sense increases to 30 meters, it can speak every language, and it can utter an ominous rhyme as a standard action to make all other creatures within 30 meters frightened of it. It gets one Advanced Specialty and becomes a [ Purple ] creature.