Difference between revisions of "Nuke cannon"
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|damage=1d6+1 Heat | |damage=1d6+1 Heat | ||
|points=20 |weight=8 [[Kilograms]] | |points=20 |weight=8 [[Kilograms]] | ||
− | |range=80m/400m | + | |range=80m/400m/1000m |
|reload=Two [[Standard action|Standard actions]], which need not be consecutive. | |reload=Two [[Standard action|Standard actions]], which need not be consecutive. | ||
|handedness=Reloading requires two hands. Firing can be done in one hand with a -4 penalty to attack, or with two hands for no penalty. | |handedness=Reloading requires two hands. Firing can be done in one hand with a -4 penalty to attack, or with two hands for no penalty. | ||
|ammunition=A miniature nuke weighs 4 [[Kilograms]]. | |ammunition=A miniature nuke weighs 4 [[Kilograms]]. | ||
− | |effect1=The nuke attacks all targets in a | + | |effect1=The nuke attacks all targets in a 15 meter radius [[blast]]. |
|special=The Nuke Cannon fires arcing projectiles, allowing you to fire over obstacles. | |special=The Nuke Cannon fires arcing projectiles, allowing you to fire over obstacles. | ||
}} | }} |
Revision as of 04:32, 9 February 2014
Nuke Cannon Weapon
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Coins 200 Weight 8 Kilograms
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Technologies: Miniaturized Fission | |
Damage: 1d6+1 Heat | |
Range: 80m/400m/1000m | |
Reload Time: Two Standard actions, which need not be consecutive. | |
Ammunition: A miniature nuke weighs 4 Kilograms. | |
Handedness: Reloading requires two hands. Firing can be done in one hand with a -4 penalty to attack, or with two hands for no penalty. | |
Effects: The nuke attacks all targets in a 15 meter radius blast. | |
Special: The Nuke Cannon fires arcing projectiles, allowing you to fire over obstacles. |