Difference between revisions of "Nuke"
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− | {{Gear | + | {{Image|Nuke|350px}}{{Gear |
|name=Nuke | |name=Nuke | ||
|itemtype=Weapon | |itemtype=Weapon | ||
− | |damage= | + | |descriptors=[ [[Heavy]] ], [ [[Loud|Loud 30000 meters]] ] |
− | |points= | + | |damage=1d6+34 Heat |
+ | |demolition=15 | ||
+ | |points=1200 |weight=350 [[Kilograms]] | ||
|handedness=Arming and dropping the nuke can be done one-handed. | |handedness=Arming and dropping the nuke can be done one-handed. | ||
− | |effect1=The nuke attacks all targets in a | + | |effect1=The nuke attacks all targets in a 25000 meter radius [[blast]], using an [[accuracy]] of +1. Creatures take 1 less damage for every 400 meters away they are from the blast center. Missed creatures still take 1d6+26 Heat damage, before reduction for distance. |
− | |effect2=The first 1000 meters of the [[blast]] radius becomes dangerously radioactive for 1 hour, with 15 fewer minutes for every 1000 additional meters. While dangerously radioactive, creatures and objects in the area take | + | |effect2=The first 1000 meters of the [[blast]] radius becomes dangerously radioactive for 1 hour, with 15 fewer minutes for every 1000 additional meters. While dangerously radioactive, creatures and objects in the area take 1d6-1 Light damage per round. After the time has passed, the radiation dies down to levels that are only significantly harmful with much longer exposures. |
− | |effect3=The nuke can be set with a timer, delaying its explosion by a specified number of rounds. The timer can be changed or canceled with a wired connection and a DC | + | |effect3=The nuke can be set with a timer, delaying its explosion by a specified number of rounds. The timer can be changed or canceled with a wired connection and a DC 4 [[Hacking]] check. |
− | |special=The Nuke is | + | |special=The Nuke is extremely illegal, and the usage of a Nuke will usually result in attack by the most major militaries around. |
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}} | }} |
Latest revision as of 08:39, 24 February 2018
Nuke Weapon
| |
[ Heavy ], [ Loud 30000 meters ] | |
Coins 12000 Weight 350 Kilograms
| |
Damage: 1d6+34 Heat | |
Demolition: 15 | |
Handedness: Arming and dropping the nuke can be done one-handed. | |
Effects: The nuke attacks all targets in a 25000 meter radius blast, using an accuracy of +1. Creatures take 1 less damage for every 400 meters away they are from the blast center. Missed creatures still take 1d6+26 Heat damage, before reduction for distance. | |
The first 1000 meters of the blast radius becomes dangerously radioactive for 1 hour, with 15 fewer minutes for every 1000 additional meters. While dangerously radioactive, creatures and objects in the area take 1d6-1 Light damage per round. After the time has passed, the radiation dies down to levels that are only significantly harmful with much longer exposures. | |
The nuke can be set with a timer, delaying its explosion by a specified number of rounds. The timer can be changed or canceled with a wired connection and a DC 4 Hacking check. | |
Special: The Nuke is extremely illegal, and the usage of a Nuke will usually result in attack by the most major militaries around. |