Difference between revisions of "Nuke"

From Gempunks
Jump to: navigation, search
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Gear
+
{{Image|Nuke|350px}}{{Gear
 
|name=Nuke
 
|name=Nuke
 
|itemtype=Weapon
 
|itemtype=Weapon
 
|descriptors=[ [[Heavy]] ], [ [[Loud|Loud 30000 meters]] ]
 
|descriptors=[ [[Heavy]] ], [ [[Loud|Loud 30000 meters]] ]
|damage=1d20+22 Heat
+
|damage=1d6+34 Heat
|points=400 |weight=350 [[Kilograms]]
+
|demolition=15
 +
|points=1200 |weight=350 [[Kilograms]]
 
|handedness=Arming and dropping the nuke can be done one-handed.
 
|handedness=Arming and dropping the nuke can be done one-handed.
|effect1=The nuke attacks all targets in a 25000 meter radius [[blast]], using an [[accuracy]] of +5. Creatures take 1 less damage for every 600 meters away they are from the blast center. Missed creatures still take 1d20+14 Heat damage, before reduction for distance.
+
|effect1=The nuke attacks all targets in a 25000 meter radius [[blast]], using an [[accuracy]] of +1. Creatures take 1 less damage for every 400 meters away they are from the blast center. Missed creatures still take 1d6+26 Heat damage, before reduction for distance.
|effect2=The first 1000 meters of the [[blast]] radius becomes dangerously radioactive for 1 hour, with 15 fewer minutes for every 1000 additional meters. While dangerously radioactive, creatures and objects in the area take 1d10-3 Light damage per round. After the time has passed, the radiation dies down to levels that are only significantly harmful with much longer exposures.
+
|effect2=The first 1000 meters of the [[blast]] radius becomes dangerously radioactive for 1 hour, with 15 fewer minutes for every 1000 additional meters. While dangerously radioactive, creatures and objects in the area take 1d6-1 Light damage per round. After the time has passed, the radiation dies down to levels that are only significantly harmful with much longer exposures.
|effect3=The nuke can be set with a timer, delaying its explosion by a specified number of rounds. The timer can be changed or canceled with a wired connection and a DC 6 [[Hacking]] check.
+
|effect3=The nuke can be set with a timer, delaying its explosion by a specified number of rounds. The timer can be changed or canceled with a wired connection and a DC 4 [[Hacking]] check.
 
|special=The Nuke is extremely illegal, and the usage of a Nuke will usually result in attack by the most major militaries around.
 
|special=The Nuke is extremely illegal, and the usage of a Nuke will usually result in attack by the most major militaries around.
 
}}
 
}}

Latest revision as of 08:39, 24 February 2018

Nuke.png
Nuke
Weapon
[ Heavy ], [ Loud 30000 meters ]
Coins 12000
Weight 350 Kilograms
Damage: 1d6+34 Heat
Demolition: 15
Handedness: Arming and dropping the nuke can be done one-handed.
Effects: The nuke attacks all targets in a 25000 meter radius blast, using an accuracy of +1. Creatures take 1 less damage for every 400 meters away they are from the blast center. Missed creatures still take 1d6+26 Heat damage, before reduction for distance.
The first 1000 meters of the blast radius becomes dangerously radioactive for 1 hour, with 15 fewer minutes for every 1000 additional meters. While dangerously radioactive, creatures and objects in the area take 1d6-1 Light damage per round. After the time has passed, the radiation dies down to levels that are only significantly harmful with much longer exposures.
The nuke can be set with a timer, delaying its explosion by a specified number of rounds. The timer can be changed or canceled with a wired connection and a DC 4 Hacking check.
Special: The Nuke is extremely illegal, and the usage of a Nuke will usually result in attack by the most major militaries around.