Difference between revisions of "Neural regulator"

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(Created page with "{{Cyberclass |name=Neural Regulator |tier=Elite |prerequisites=Bioport |technologies=Advanced Neural Interfaces |adf=1 |gdf=1 |willf=4 |attackf=3 |perceptionf=1 |hackf=2 |...")
 
 
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{{Cyberclass
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{{Image|Neural Regulator|155px}}{{gear
 
|name=Neural Regulator
 
|name=Neural Regulator
|tier=Elite
+
|points=5
|prerequisites=[[Bioport]]
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|itemtype=Augment
 
|technologies=Advanced Neural Interfaces
 
|technologies=Advanced Neural Interfaces
|adf=1 |gdf=1 |willf=4
+
|effect1=If you are blind or deaf, you get +1 to [[perception]].
|attackf=3 |perceptionf=1 |hackf=2
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|effect2=You can turn your senses on or off as a [[lesser action]] once per round.
|bonus1=If you are blind, you gain a +1 bonus to auditory [[perception]], and if you are deaf, you gain a +1 bonus to visual [[perception]]. Neither bonus applies if you are both blind and deaf.
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|effect3=Your [[Bluff]] rolls, after modifiers, are always raised to a minimum of 3.
|bonus2=You can turn your senses on or off as a [[minor action]].
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|effect4=You may reroll each failed save against [[fight or flight|fear]] once.
|bonus3=Once per round, you can spend a [[move action]] to suppress your tells, granting you a +2 bonus to [[Bluff]] for 1 round.
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|bonus4=You may reroll each failed save against [[fight or flight|fear]] once.
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}}
 
}}

Latest revision as of 01:49, 4 April 2018

Neural Regulator.png
Neural Regulator
Augment
Coins 50
Technologies: Advanced Neural Interfaces
Effects: If you are blind or deaf, you get +1 to perception.
You can turn your senses on or off as a lesser action once per round.
Your Bluff rolls, after modifiers, are always raised to a minimum of 3.
You may reroll each failed save against fear once.