Musician
Contents
Musician
Some people are so good at playing music they can effectively influence the minds of those around them.
Songs have both an effective range, and an audible range; both are modified by circumstances and the listener's size as normal for sounds. They can be heard from the audible range, but someone only counts as a listener for being affected by the song if they're within the effective range.
Activating a song, or changing which song you're playing, takes a lesser action, but the song doesn't have any effects until one round later. If changing a song, the old song's effects still work until that time has passed. Other characters who are playing the same song may choose to automatically switch when you do.
By default, songs require full and continuous use of all of your hands, and your voice. If your song is interrupted for any reason, it immediately stops working, and you'll have to activate it again (waiting one round as usual) to get it back.
If a character is within the effective range of multiple conflicting songs, the clash of musical styles makes all of the songs fail to function for that character. Two songs are conflicting if they're different, unless specifically marked as nonconflicting, or one of the musicians is playing multiple songs at once: any song played by a musician who's playing multiple songs does not conflict with any song played by that musician. For example, if there are four musicians, one playing a Song of Attack, one a Song of Defense, one both Songs of Attack and Defense, and one a Song of Confidence, only the Song of Confidence will conflict with the others.
Musician Classes
Apprentice Musician Elite Tier Expertise
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Bonuses: | |
♦ You learn a single Elite Song. | |
♦ You can play Songs you know. | |
♦ You get +3 meters to your movement speeds. |
Journeyman Musician Elite Tier Expertise
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Prerequisites Apprentice Musician | |
Bonuses: | |
♦ You learn two Elite Songs. | |
Special: This class may be taken multiple times. |
Excellent Singer Elite Tier Expertise
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Prerequisites Apprentice Musician | |
Bonuses: | |
♦ You learn an Elite Song. | |
♦ You can play songs without using your hands, by just singing. This is audible from 200 meters away, and has an effective range of 50 meters. |
Master Musician Paragon Tier Expertise
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Prerequisites Apprentice Musician | |
Bonuses: | |
♦ You learn two Paragon Songs. | |
♦ You can play two Elite songs you know simultaneously as a single song with the benefits of both. If you already had this ability. it does not improve. | |
Special: This class may be taken multiple times. |
Grandmaster Musician Legend Tier Expertise
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Prerequisites Apprentice Musician | |
Bonuses: | |
♦ You learn two Legend Songs. | |
♦ You can play two Paragon songs you know simultaneously as a single song with the benefits of both. If you already had this ability. it does not improve. | |
Special: This class may be taken multiple times. |
Supreme Bard Legend Tier Expertise
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Prerequisites Apprentice Musician | |
Bonuses: | |
♦ You learn one Legend Song. | |
♦ When your Song conflicts with another Song, your Song still works. |
Orchestrator Legend Tier Expertise
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Prerequisites Supreme Bard | |
Bonuses: | |
♦ You learn one Legend Song. | |
♦ When your Song conflicts with another Song, you may let the other Song still work. |
Musical Instruments
Basic Instruments Device
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This is a set of small music instruments, like a flute, a harmonica and banjo, or a lyre. | |
Value 50 copper Weight 1 kilogram
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Effects: With these instruments, a character can play songs that are audible from 200 meters away, and have an effective range of 50 meters. |
Heavy Instruments Device
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This is a set of large music instruments, like a drum kit and horn, bagpipes, or a bassoon. | |
Value 100 copper Weight 10 kilograms
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Effects: With these instruments, a character can play songs that are audible from 1000 meters away, and have an effective range of 250 meters. |
Air Guitar Magic Device
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This is a cobalt and sapphire guitar. | |
Value 200 copper Weight 2 kilograms
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Effects: With this instrument, a character can play songs that are audible from 200 meters away, and have an effective range of 50 meters. | |
With this instrument, a character can play songs that are audible from 3000 meters away, and have an effective range of 750 meters. |
Imaginary Band Magic Device
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This is a keyboard attached to nothing. | |
Value 300 copper Weight 4 kilograms
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Effects: As a standard action, the wielder of this instrument can designate one creature they're aware of as an audience member. They may have any number of audience members designated at a time, but any audience member who gets more than 200 meters away stops being an audience member. | |
When songs are played on this instrument, only designated audience members can hear them. |
DJ Kit Gadget
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This is a pair of sweet turntables. | |
Coins 30 Weight 4 Kilograms
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Technologies: Magitech | |
Effects: The DJ Kit has wireless and wired connections. | |
When songs are played on this instrument, only creatures you transmit the song to live over the network are affected. |
Song Types
Elite Tier Songs
Song of Attack Elite
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Effects: As an immediate action after someone listening to your song misses with an attack, you may add 1 to their attack roll to potentially make that attack hit instead. |
Song of Defense Elite
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Effects: As an immediate action after someone listening to your song hits with an attack, you may subtract 1 from their attack roll to potentially make that attack miss instead. |
Song of Confidence Elite
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Effects: As an immediate action after someone listening to your song fails a will save, you may add 1 to their save roll to potentially make that save succeed instead. |
Song of Unease Elite
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Effects: As an immediate action after someone listening to your song succeeds on a will save, you may subtract 1 from their save roll to potentially make that save fail instead. |
Ballad of Forgotten Knowledge Elite
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Effects: Anyone listening to your song may use your skill bonuses instead of their own, at a -3 penalty. |
Paragon Tier Songs
Song of Competence Paragon
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Effects: Anyone listening to your song may treat their die rolls of 1 as die rolls of 2 instead. |
Song of Energy Paragon
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Effects: Anyone listening to your song may ignore the tired and injured status conditions. | |
As a Standard AND Move action, you may grant a listening creature an extra Move Action on their next turn. Multiple Songs of Energy cannot be used to grant more extra Move Actions to the same creature on the same turn. |
March of Speed Paragon
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Effects: Anyone listening to your song gets +4 meters to their movement speeds. |
Dance Beats Paragon
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Effects: As an immediate action after someone listening to your song fails an Agility check, you may add 3 to their Agility roll to potentially make them succeed instead. |
Legend Tier Songs
Song of Perfect Strikes Legend
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Does Not Conflict With: Song of Attack | |
Effects: As an immediate action after someone listening to your song misses with an attack, you may change the die to a 6 to potentially make that attack hit (and even crit) instead. |
Threnody of Hope Legend
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Does Not Conflict With: Song of Confidence, Song of Unease | |
Effects: As an immediate action after someone listening to your song fails or succeeds on a Will save, you may change the die to a 1 or 6 to potentially make that save succeed or fail instead instead. |
Symphony of Gentle Warmth Legend
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Effects: Nothing in your effective range can be chilled or catch on fire, and things that were already chilled or on fire stop being so. | |
Heat and Cold damage dealt to targets in your effective range is reduced by 1. |