Monsters/Creation
Core Principle
The most important thing to remember is that a monster is an alternative to a character, and should be about as useful as a character of the same point total.
Statistics
For point values, abilities, and factors by tier, consult the following table:
Tier | Abilities | HP | Max Copies Per Ability Category |
Total AD, GD, and Will Factor combined |
Maximum Factor | Price Range for Tier |
---|---|---|---|---|---|---|
Common | 0-3 | 1 | 1 | 0-15 | 10 | 1 to 22 points |
Elite | 2-6 | 2 | 2 | 15-45 | 30 | 33 to 86 points |
Paragon | 4-9 | 3 | 3 | 45-90 | 60 | 91 to 196 points |
Legend | 6-12 | 4 | 4 | 90-150 | 100 | 192 to 369 points |
Monsters may occasionally have higher or lower base statistics before Abilities are applied. Their unarmed attacks shouldn't be more damaging than good weapons, and more than +1 higher HP or Toughness is excessive.
Unique Features
Monsters often have disadvantages by comparison with humans: they may be stupid, unable to talk, lack opposable thumbs, or be social outcasts, for example. To compensate, it's good to give the monster something different it can do, so it can be interesting in non-combat situations.
Advancement
Advancement options for monsters are not necessary.