Difference between revisions of "Missile launcher"

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|reload=[[Standard action]].
 
|reload=[[Standard action]].
 
|handedness=Reloading requires two hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty.
 
|handedness=Reloading requires two hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty.
|ammunition=A missile weighs 1 [[Kilograms|Kilogram]] and is worth 0.5 points.
+
|ammunition=A missile weighs 3 [[Kilograms]] and is worth 0.5 points.
 
|effect1=The missile attacks all targets in a 3 meter radius [[blast]]. It deals +4 damage to the target in the center.
 
|effect1=The missile attacks all targets in a 3 meter radius [[blast]]. It deals +4 damage to the target in the center.
 
|effect3=Missiles fired travel at a rate of 12500 meters per round, altering course to continue directly towards the originally specified target as necessary.
 
|effect3=Missiles fired travel at a rate of 12500 meters per round, altering course to continue directly towards the originally specified target as necessary.
 
|special=The missile launcher is a [[Heavy]] [[Gun]].
 
|special=The missile launcher is a [[Heavy]] [[Gun]].
 
}}
 
}}

Revision as of 03:07, 6 August 2014

Rocket launcher.png
Missile Launcher
Weapon
Coins 80
Weight 4 Kilograms
Damage: 1d8 Physical
Range: 60m/200m/1000m/20000m
Reload Time: Standard action.
Ammunition: A missile weighs 3 Kilograms and is worth 0.5 points.
Handedness: Reloading requires two hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty.
Effects: The missile attacks all targets in a 3 meter radius blast. It deals +4 damage to the target in the center.
Missiles fired travel at a rate of 12500 meters per round, altering course to continue directly towards the originally specified target as necessary.
Special: The missile launcher is a Heavy Gun.