Difference between revisions of "Missile launcher"
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|effect1=The missile attacks all targets in a 3 meter radius [[blast]]. It deals +2 damage to the target in the center. | |effect1=The missile attacks all targets in a 3 meter radius [[blast]]. It deals +2 damage to the target in the center. | ||
|effect2=The missile's fourth range gives an additional -1 penalty. | |effect2=The missile's fourth range gives an additional -1 penalty. | ||
− | |effect3=Missiles fired travel at a rate of 5000 meters per round, altering course to continue towards the originally specified target as necessary. | + | |effect3=Missiles fired travel at a rate of 5000 meters per round, altering course to continue directly towards the originally specified target as necessary. |
|special=The missile launcher is a [[Heavy]] [[Gun]]. | |special=The missile launcher is a [[Heavy]] [[Gun]]. | ||
}} | }} |
Revision as of 08:07, 12 December 2013
Missile Launcher Weapon
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Coins 100 Weight 4 Kilograms
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Damage: 1d6 Physical | |
Range: 60m/200m/1000m/20000m | |
Reload Time: Standard action. | |
Ammunition: A missile weighs 1 Kilogram. | |
Handedness: Reloading requires two hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty. | |
Effects: The missile attacks all targets in a 3 meter radius blast. It deals +2 damage to the target in the center. | |
The missile's fourth range gives an additional -1 penalty. | |
Missiles fired travel at a rate of 5000 meters per round, altering course to continue directly towards the originally specified target as necessary. | |
Special: The missile launcher is a Heavy Gun. |