Difference between revisions of "Missile launcher"

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(that was a subsidy.)
 
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|itemtype=Weapon
 
|itemtype=Weapon
 
|descriptors=[ [[Heavy]] ], [ [[Loud]] ], [ [[Trigger Grip]] ]
 
|descriptors=[ [[Heavy]] ], [ [[Loud]] ], [ [[Trigger Grip]] ]
|damage=1d8+4 Physical
+
|damage=1d6+5 Physical
 
|points=8 |weight=4 [[Kilograms]]
 
|points=8 |weight=4 [[Kilograms]]
 
|range=60m/200m/1000m/20000m
 
|range=60m/200m/1000m/20000m
 
|reload=[[Standard action]].
 
|reload=[[Standard action]].
 
|handedness=Reloading requires two hands.
 
|handedness=Reloading requires two hands.
|ammunition=A missile weighs 4 [[Kilograms]] and is worth 1 point.
+
|ammunition=A missile weighs 4 [[Kilograms]] and is worth 10 coins.
 
|effect1=The missile detonates on collision.
 
|effect1=The missile detonates on collision.
 
|effect2=Missiles fired travel at a rate of 12500 meters per round, altering course to continue directly towards the originally specified target as necessary.
 
|effect2=Missiles fired travel at a rate of 12500 meters per round, altering course to continue directly towards the originally specified target as necessary.
 
|warhead=2 [[Kilograms]]
 
|warhead=2 [[Kilograms]]
 
}}
 
}}

Latest revision as of 23:16, 9 April 2018

Rocket launcher.png
Missile Launcher
Weapon
[ Heavy ], [ Loud ], [ Trigger Grip ]
Coins 80
Weight 4 Kilograms
Damage: 1d6+5 Physical
Range: 60m/200m/1000m/20000m
Reload Time: Standard action.
Ammunition: A missile weighs 4 Kilograms and is worth 10 coins.
Handedness: Reloading requires two hands.
Effects: The missile detonates on collision.
Missiles fired travel at a rate of 12500 meters per round, altering course to continue directly towards the originally specified target as necessary.
Warhead: 2 Kilograms