Difference between revisions of "Missile bracket"

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|points=15 |weight=20 [[Kilograms]]
 
|points=15 |weight=20 [[Kilograms]]
 
|range=100m/300m/1500m/30000m
 
|range=100m/300m/1500m/30000m
|siegereload=25 Kilograms
+
|siegereload=20 Kilograms
 
|handedness=Reloading requires two hands.
 
|handedness=Reloading requires two hands.
|ammunition=A large missile weighs 25 [[Kilograms]] and is worth 25 points.
+
|ammunition=A large missile weighs 20 [[Kilograms]] and is worth 20 points.
|effect1=After the missile strikes, it attacks all targets in an 12 meter radius blast for 1d6+1 damage.  
+
|effect1=After the missile strikes, it detonates.
 
|effect2=Large missiles fired travel at a rate of 20000 meters per round, altering course to continue towards the originally specified target as necessary.
 
|effect2=Large missiles fired travel at a rate of 20000 meters per round, altering course to continue towards the originally specified target as necessary.
 +
|warhead=8 [[Kilograms]]
 
}}
 
}}

Revision as of 06:48, 23 April 2015

Missile Bracket.png
Missile Bracket
Weapon
[ Heavy ], [ Loud ], [ Trigger Grip ]
Coins 150
Weight 20 Kilograms
Damage: 1d8+9 Physical
Demolition: 8
Range: 100m/300m/1500m/30000m
Incremental Reload: 20 Kilograms
Ammunition: A large missile weighs 20 Kilograms and is worth 20 points.
Handedness: Reloading requires two hands.
Effects: After the missile strikes, it detonates.
Large missiles fired travel at a rate of 20000 meters per round, altering course to continue towards the originally specified target as necessary.
Warhead: 8 Kilograms