Difference between revisions of "Minisub"

From Gempunks
Jump to: navigation, search
Line 16: Line 16:
 
The Minisub can have the following option:
 
The Minisub can have the following option:
  
'''Reactor''' (Targetable from Rear): HP 1, Toughness 6. Destroying the reactor makes it detonate, as per a [[nuke]]. Its existing speeds increase by 50%, and it gains an additional movement mode, '''Turbo:''' Submarine, 195-240 meter speed, 50 meter turning radius. The minisub's carrying capacity increases by 300 [[kilograms]], its [[Power Regeneration]] increases by 3, and its cost increases by 70 points.
+
'''Reactor''' (Targetable from Rear): HP 1, Toughness 6. Destroying the reactor makes it detonate, as per a [[nuke]]. Its existing speeds increase by 50%, and it gains an additional movement mode, '''Turbo:''' Submarine, 195-240 meter speed, 50 meter turning radius, instability 1. The minisub's carrying capacity increases by 300 [[kilograms]], its [[Power Regeneration]] increases by 3, and its cost increases by 70 points.
  
 
===== Components =====
 
===== Components =====
Line 47: Line 47:
 
* Maximum Speed: 130 meters
 
* Maximum Speed: 130 meters
 
* Turning Radius: 20 meters
 
* Turning Radius: 20 meters
 +
* Instability: 1

Revision as of 04:10, 12 December 2013

Minisub

Minisub
Elite   —   700 Coins
AD  9 (17 factor)     GD 9 (20 factor)     Will 3 (8 factor)     HP  2     Toughness 6
Descriptors  {{{descriptors}}}
Size  4 meters     Reach 0 meters
Carrying Capacity 500 kilograms      Weight 2000 kilograms
Power Storage  1     Power Regeneration 0

The Minisub can be equipped with weapons that fire forwards

Options

The Minisub can have the following option:

Reactor (Targetable from Rear): HP 1, Toughness 6. Destroying the reactor makes it detonate, as per a nuke. Its existing speeds increase by 50%, and it gains an additional movement mode, Turbo: Submarine, 195-240 meter speed, 50 meter turning radius, instability 1. The minisub's carrying capacity increases by 300 kilograms, its Power Regeneration increases by 3, and its cost increases by 70 points.

Components

Propeller (Targetable from Rear): HP 1, Toughness 7. Destroying the engine makes it continue forwards, decelerating by one step each round.

Hull (Targetable from all sides): HP -, Toughness 6. Damaging the lower hull causes the ship to begin filling with water. For every wound inflicted upon the hull, the minisub takes on 300 kilograms of water per round.

Passengers (Targetable from all sides): This is not really a component. Make attacks against the creatures inside the Minisub at a -3 penalty. They cannot shoot out.

Movement Modes

Slow: Submarine

  • Minimum Speed: 0 meters
  • Maximum Speed: 40 meters
  • Turning Radius: 2 meters

Fast: Submarine

  • Minimum Speed: 40 meters
  • Maximum Speed: 70 meters
  • Turning Radius: 5 meters

Very Fast: Submarine

  • Minimum Speed: 70 meters
  • Maximum Speed: 100 meters
  • Turning Radius: 10 meters

Maximum Throttle: Submarine

  • Minimum Speed: 100 meters
  • Maximum Speed: 130 meters
  • Turning Radius: 20 meters
  • Instability: 1