Link elephant

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Link Elephant

Link elephant.png

A Link Elephant is a large, plodding quadruped with a prehensile nose. It has a special Trunk Link weapon, which deals 1d6+4 Physical damage, and any creature wounded by it is linked to the elephant for 3 rounds: while linked, whenever the Link Elephant is wounded, each linked creature is flung 3 meters away from the elephant per wound. The Link Elephant can lumber through the spaces of creatures smaller than itself, dealing 1d6 damage to any creature it moves past in this way; even if it moves through a creature multiple times, each creature only takes damage from this once during the same turn. As an immediate action, when another creature within 4 meters would be healed by a healing effect, the Link Elephant can make that creature take that many wounds instead; or when another creature within 4 meters would be wounded by a damaging effect, the Link Elephant can make that creature heal that many wounds instead. The Link Elephant's other attacks deal +2 damage.

Link Elephants are not particularly smart, and can only speak Grassmuncher languages.

Link Elephant
Elite   —   65 points
AD  7 (4 factor)     GD 9 (16 factor)     Will 4 (25 factor)     HP  4     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 1 (2 factor)     Perception 3     Agility {{{agility}}}
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  10 meter land speed with 0.2 meter jump. 6 meter swim speed with 2 meter sink.
Size  6 meters     Reach 4 meters
Weight 6000 Kilograms
Skills  Strongman +6, Nature +2
Advancement

The Link Elephant may be given two abilities, with no more than two from any given category, for the normal price.

Controlled Fling (15 points): When the Link Elephant would fling a creature for any reason, it may choose the direction.

Emotion Dance (15 points): As a standard action, the Link Elephant can stomp to establish a mood for all who hear it (Auditory Stealth 0). A fear mood is frightening 5, a war mood gives +1 to Attack for 1 round, a soothing mood lets each creature attempt to recover from their fear. If a creature has been affected by an Emotion Dance less than one round earlier, the Emotion Dance does not affect them.