Difference between revisions of "Laser chaingun"

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(that clause is now nonsense)
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|handedness=Firing can be done in one hand with a -4 penalty to attack, or with two hands for no penalty.
 
|handedness=Firing can be done in one hand with a -4 penalty to attack, or with two hands for no penalty.
 
|ammunition=The Laser Chaingun takes 1 [[power]] on any round in which it is fired, plus an additional [[power]] equal to its Charge.
 
|ammunition=The Laser Chaingun takes 1 [[power]] on any round in which it is fired, plus an additional [[power]] equal to its Charge.
|effect1=When used to perform a [[Ranged Guard]], you may accept a -2 penalty to all attacks during the [[Ranged Guard]] in exchange for being able to take as many attacks as there are opportunities for them.
+
|effect1=Each round in which it is fired, the Laser Chaingun's Charge increases by 1. At the beginning of its wielder's turn, it may take a number of additional attacks equal to its Charge. If it is not fired for a round, its Charge decreases to 0 again.
|effect2=Each round in which it is fired, the Laser Chaingun's Charge increases by 1. At the beginning of its wielder's turn, it may take a number of additional attacks equal to its Charge. If it is not fired for a round, its Charge decreases to 0 again.
+
|effect2=The Laser Chaingun gets -1 Damage for every 5000 meters of distance to the target through transparent gases of 0.5 Atmospheres or more.
|effect3=The Laser Chaingun gets -1 Damage for every 5000 meters of distance to the target through transparent gases of 0.5 Atmospheres or more.
+
|special=The Laser Chaingun is an [[Automatic]] [[Gun]].
|special=The Laser Chaingun is a [[Gun]].
+
 
}}
 
}}

Revision as of 18:46, 16 February 2014

Laser Chaingun
Weapon
Coins 60
Weight 8 Kilograms
Damage: 1d6+1 Light
Range: 40m/100m/Unlimited
Ammunition: The Laser Chaingun takes 1 power on any round in which it is fired, plus an additional power equal to its Charge.
Handedness: Firing can be done in one hand with a -4 penalty to attack, or with two hands for no penalty.
Effects: Each round in which it is fired, the Laser Chaingun's Charge increases by 1. At the beginning of its wielder's turn, it may take a number of additional attacks equal to its Charge. If it is not fired for a round, its Charge decreases to 0 again.
The Laser Chaingun gets -1 Damage for every 5000 meters of distance to the target through transparent gases of 0.5 Atmospheres or more.
Special: The Laser Chaingun is an Automatic Gun.