Difference between revisions of "Laser chaingun"
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|ammunition=The Laser Chaingun takes 1 [[power]] on any round in which it is fired, plus an additional [[power]] equal to its Charge. | |ammunition=The Laser Chaingun takes 1 [[power]] on any round in which it is fired, plus an additional [[power]] equal to its Charge. | ||
|effect1=When used to perform a [[Ranged Guard]], you may accept a -2 penalty to all attacks during the [[Ranged Guard]] in exchange for being able to take as many attacks as there are opportunities for them. | |effect1=When used to perform a [[Ranged Guard]], you may accept a -2 penalty to all attacks during the [[Ranged Guard]] in exchange for being able to take as many attacks as there are opportunities for them. | ||
− | |effect2=Each round in which it is fired, the Laser Chaingun's Charge increases by 1. At the beginning of its wielder's turn, it may take a number of additional attacks equal to its Charge | + | |effect2=Each round in which it is fired, the Laser Chaingun's Charge increases by 1. At the beginning of its wielder's turn, it may take a number of additional attacks equal to its Charge. If it is not fired for a round, its Charge decreases to 0 again. |
|effect3=The Laser Chaingun gets -1 Damage for every 5000 meters of distance to the target through transparent gases of 0.5 Atmospheres or more. | |effect3=The Laser Chaingun gets -1 Damage for every 5000 meters of distance to the target through transparent gases of 0.5 Atmospheres or more. | ||
|special=The Laser Chaingun is a [[Gun]]. | |special=The Laser Chaingun is a [[Gun]]. | ||
}} | }} |
Revision as of 06:40, 16 January 2014
Laser Chaingun Weapon
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Coins 60 Weight 8 Kilograms
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Damage: 1d6+1 Light | |
Range: 40m/100m/Unlimited | |
Ammunition: The Laser Chaingun takes 1 power on any round in which it is fired, plus an additional power equal to its Charge. | |
Handedness: Firing can be done in one hand with a -4 penalty to attack, or with two hands for no penalty. | |
Effects: When used to perform a Ranged Guard, you may accept a -2 penalty to all attacks during the Ranged Guard in exchange for being able to take as many attacks as there are opportunities for them. | |
Each round in which it is fired, the Laser Chaingun's Charge increases by 1. At the beginning of its wielder's turn, it may take a number of additional attacks equal to its Charge. If it is not fired for a round, its Charge decreases to 0 again. | |
The Laser Chaingun gets -1 Damage for every 5000 meters of distance to the target through transparent gases of 0.5 Atmospheres or more. | |
Special: The Laser Chaingun is a Gun. |