Difference between revisions of "Laser chaingun"

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(that clause is now nonsense)
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|ammunition=The Laser Chaingun takes 1 [[power]] on any round in which it is fired, plus an additional [[power]] equal to its Charge.
 
|ammunition=The Laser Chaingun takes 1 [[power]] on any round in which it is fired, plus an additional [[power]] equal to its Charge.
 
|effect1=When used to perform a [[Ranged Guard]], you may accept a -2 penalty to all attacks during the [[Ranged Guard]] in exchange for being able to take as many attacks as there are opportunities for them.
 
|effect1=When used to perform a [[Ranged Guard]], you may accept a -2 penalty to all attacks during the [[Ranged Guard]] in exchange for being able to take as many attacks as there are opportunities for them.
|effect2=Each round in which it is fired, the Laser Chaingun's Charge increases by 1. At the beginning of its wielder's turn, it may take a number of additional attacks equal to its Charge; if multiple creatures wield the Laser Chaingun during the same round, only the first wielder gets this bonus. If it is not fired for a round, its Charge decreases to 0 again.
+
|effect2=Each round in which it is fired, the Laser Chaingun's Charge increases by 1. At the beginning of its wielder's turn, it may take a number of additional attacks equal to its Charge. If it is not fired for a round, its Charge decreases to 0 again.
 
|effect3=The Laser Chaingun gets -1 Damage for every 5000 meters of distance to the target through transparent gases of 0.5 Atmospheres or more.
 
|effect3=The Laser Chaingun gets -1 Damage for every 5000 meters of distance to the target through transparent gases of 0.5 Atmospheres or more.
 
|special=The Laser Chaingun is a [[Gun]].
 
|special=The Laser Chaingun is a [[Gun]].
 
}}
 
}}

Revision as of 06:40, 16 January 2014

Laser Chaingun
Weapon
Coins 60
Weight 8 Kilograms
Damage: 1d6+1 Light
Range: 40m/100m/Unlimited
Ammunition: The Laser Chaingun takes 1 power on any round in which it is fired, plus an additional power equal to its Charge.
Handedness: Firing can be done in one hand with a -4 penalty to attack, or with two hands for no penalty.
Effects: When used to perform a Ranged Guard, you may accept a -2 penalty to all attacks during the Ranged Guard in exchange for being able to take as many attacks as there are opportunities for them.
Each round in which it is fired, the Laser Chaingun's Charge increases by 1. At the beginning of its wielder's turn, it may take a number of additional attacks equal to its Charge. If it is not fired for a round, its Charge decreases to 0 again.
The Laser Chaingun gets -1 Damage for every 5000 meters of distance to the target through transparent gases of 0.5 Atmospheres or more.
Special: The Laser Chaingun is a Gun.