Difference between revisions of "Laser cannon"

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{{Gear
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{{Image|Laser Cannon|350px}}{{Gear
 
|name=Laser Cannon
 
|name=Laser Cannon
 
|itemtype=Weapon
 
|itemtype=Weapon
|damage=1d8+4 Heat
+
|descriptors=[ [[Heavy]] ], [ [[Loud]] ], [ [[Trigger Grip]] ]
|points=15 |weight=1500 [[Kilograms]]
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|damage=1d6+5 Light |demolition=2
 +
|points=70 |weight=1500 [[Kilograms]]
 
|range=50m/250m/Unlimited
 
|range=50m/250m/Unlimited
|reload=The auto-loader takes 1 round to reload.
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|handedness=Reloading uses no hands.
|handedness=Reloading uses no hands. Firing can be done in one hand with a -4 penalty to attack, or with two hands for no penalty.
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|ammunition=Each attack costs 4 [[power]], plus an additional [[power]] equal to its Charge.
|ammunition=A clip is good for 1 attack, and weighs 100 [[Kilograms]].
+
 
|effect1=The Laser Cannon attacks all targets in a one meter wide beam-shaped [[spray]].
 
|effect1=The Laser Cannon attacks all targets in a one meter wide beam-shaped [[spray]].
|effect2=The Laser Cannon's charge time is such that the attack is resolved one round after it is fired. It creates plenty of light for warning during the intermediate time. It cannot be rotated more than 45 degrees while charging, or the attack fails.
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|effect2=Each round in which it is fired, the Laser Cannon's Charge increases by either 1 or 2, your choice. It deals additional damage equal to its Charge. If it is not fired for a round, its Charge decreases to 0 again.  
|special=The Laser Cannon is a [[Heavy]] [[Gun]].
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|effect3=The Laser Cannon gets -1 Damage for every 5000 meters of distance to the target through transparent gases of 0.5 Atmospheres or more.
 
}}
 
}}

Latest revision as of 08:33, 24 February 2018

Laser Cannon.png
Laser Cannon
Weapon
[ Heavy ], [ Loud ], [ Trigger Grip ]
Coins 700
Weight 1500 Kilograms
Damage: 1d6+5 Light
Demolition: 2
Range: 50m/250m/Unlimited
Ammunition: Each attack costs 4 power, plus an additional power equal to its Charge.
Handedness: Reloading uses no hands.
Effects: The Laser Cannon attacks all targets in a one meter wide beam-shaped spray.
Each round in which it is fired, the Laser Cannon's Charge increases by either 1 or 2, your choice. It deals additional damage equal to its Charge. If it is not fired for a round, its Charge decreases to 0 again.
The Laser Cannon gets -1 Damage for every 5000 meters of distance to the target through transparent gases of 0.5 Atmospheres or more.