Difference between revisions of "Laser cannon"

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(the damage is clearly too low)
 
 
(18 intermediate revisions by the same user not shown)
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{{Gear
+
{{Image|Laser Cannon|350px}}{{Gear
 
|name=Laser Cannon
 
|name=Laser Cannon
 
|itemtype=Weapon
 
|itemtype=Weapon
|damage=1d8+4 Heat
+
|descriptors=[ [[Heavy]] ], [ [[Loud]] ], [ [[Trigger Grip]] ]
|points=25 |weight=1500 [[Kilograms]]
+
|damage=1d6+5 Light |demolition=2
 +
|points=70 |weight=1500 [[Kilograms]]
 
|range=50m/250m/Unlimited
 
|range=50m/250m/Unlimited
|reload=The auto-loader takes 1 round to reload.
+
|handedness=Reloading uses no hands.
|handedness=Reloading requires two hands. Firing can be done in one hand with a -4 penalty to attack, or with two hands for no penalty.
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|ammunition=Each attack costs 4 [[power]], plus an additional [[power]] equal to its Charge.
|ammunition=A clip is good for 1 attack, and weighs 100 [[Kilograms]].
+
 
|effect1=The Laser Cannon attacks all targets in a one meter wide beam-shaped [[spray]].
 
|effect1=The Laser Cannon attacks all targets in a one meter wide beam-shaped [[spray]].
|effect2=The Laser Cannon's charge time is such that the attack is resolved one round after it is fired. It creates plenty of light for warning during the intermediate time.
+
|effect2=Each round in which it is fired, the Laser Cannon's Charge increases by either 1 or 2, your choice. It deals additional damage equal to its Charge. If it is not fired for a round, its Charge decreases to 0 again.  
|special=The Laser Cannon is a [[Heavy]] [[Gun]].
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|effect3=The Laser Cannon gets -1 Damage for every 5000 meters of distance to the target through transparent gases of 0.5 Atmospheres or more.
 
}}
 
}}

Latest revision as of 08:33, 24 February 2018

Laser Cannon.png
Laser Cannon
Weapon
[ Heavy ], [ Loud ], [ Trigger Grip ]
Coins 700
Weight 1500 Kilograms
Damage: 1d6+5 Light
Demolition: 2
Range: 50m/250m/Unlimited
Ammunition: Each attack costs 4 power, plus an additional power equal to its Charge.
Handedness: Reloading uses no hands.
Effects: The Laser Cannon attacks all targets in a one meter wide beam-shaped spray.
Each round in which it is fired, the Laser Cannon's Charge increases by either 1 or 2, your choice. It deals additional damage equal to its Charge. If it is not fired for a round, its Charge decreases to 0 again.
The Laser Cannon gets -1 Damage for every 5000 meters of distance to the target through transparent gases of 0.5 Atmospheres or more.