Lair worm

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Lair Worm

The lair worm is an approximately 4 meter long tubular creature with a cylindrical mouth filled with vicious teeth. Lair worms are always prone, and cannot stand up (the penalties are already included, where possible). The lair worm deals +3 damage with unarmed attacks. It has a Swallow attack, which targets GD and can only be used against targets it has grappled: a creature with a size less than its own that would be wounded by this attack is swallowed by the lair worm instead, effectively grappling it in an inescapable grapple until the lair worm dies. Creatures swallowed by the lair worm take 1d6+3 Acid damage at the beginnings of their turns.

The lair worm deals +2 damage with other attacks, and +2 damage against objects.

The lair worm is not particularly smart, and can only speak Bug languages.

Lair Worm
Elite   —   35 points
AD  9 (20 factor)     GD 9 (20 factor)     Will 2 (5 factor)     HP  2     Toughness 6
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 3 (12 factor)     Perception 4 (4 factor)     Agility {{{agility}}}
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  5 meter land speed with 1 meter jump distance. 4 meter burrow speed.
Size  2 meters     Reach 2 meters
Weight 560 Kilogram
Skills  Strongman +2, Nature +2, Bluff +2, Items +2
Advancement

The lair worm may be given two abilities for 6 points each.

Sudden Lurching (5 points): When using a melee guard, the lair worm may choose to move after it attacks as well.

Expanding Throat (10 points): The lair worm can swallow creatures of up to twice its size.