Difference between revisions of "Kill the lights"
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Foxwarrior (Talk | contribs) (Created page with "{{Presence |name=Kill the Lights |technologies=Magitech |prerequisites=Slaughter Bloodline |power=Minor |effect=Wireless signals cannot pass through your Strong Aura. Electric...") |
Foxwarrior (Talk | contribs) m (2 revisions imported: saving the history sure makes this extra inconvenient) |
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− | {{ | + | {{Crazypresence |
− | |name= | + | |name=Power Death |
|technologies=Magitech | |technologies=Magitech | ||
|prerequisites=Slaughter Bloodline | |prerequisites=Slaughter Bloodline | ||
|power=Minor | |power=Minor | ||
− | | | + | |calmname=Grounding |
− | | | + | |calmeffect=Whenever you wound a target with a Technique, that target loses 2 [[Power]] per wound. |
− | | | + | |calmupgrade1=''Dampen'': When you wound a target with a Technique, it cannot regenerate [[Power]] or draw it from other sources for a round. |
+ | |calmupgrade2=''Expanded Ground'': Grounding's effects extend to each piece of equipment the target possesses. | ||
+ | |flarename=Kill the Lights | ||
+ | |flareeffect=Wireless signals cannot pass through your Strong Aura. Electric lights within your Strong Aura fail to function. [[Power]] cannot be regenerated within your Strong Aura. | ||
+ | |flareupgrade1=''Kill All The Lights'': When you activate it, you may choose to have Kill the Lights block wireless signals and electric lights within your Faint Aura instead. | ||
+ | |flareupgrade2=''It's in the Wires'': When you activate it, you may choose to have Kill the Lights block wired signals from traveling between devices and/or creatures as well. | ||
}} | }} |
Latest revision as of 18:21, 19 December 2015
Power Death Minor Presence
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Prerequisites: Slaughter Bloodline | |
Technologies: Magitech | |
Grounding Calm
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Effect: Whenever you wound a target with a Technique, that target loses 2 Power per wound. | |
Upgrades: Dampen: When you wound a target with a Technique, it cannot regenerate Power or draw it from other sources for a round. Expanded Ground: Grounding's effects extend to each piece of equipment the target possesses. | |
Kill the Lights Flared
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Effect: Wireless signals cannot pass through your Strong Aura. Electric lights within your Strong Aura fail to function. Power cannot be regenerated within your Strong Aura. | |
Upgrades: Kill All The Lights: When you activate it, you may choose to have Kill the Lights block wireless signals and electric lights within your Faint Aura instead. It's in the Wires: When you activate it, you may choose to have Kill the Lights block wired signals from traveling between devices and/or creatures as well. |