Interminable Grindfest
In the grim darkness of 2043, there can be no war.
The government surprised everyone when it kept its word. After using overwhelming force to remove everything that could be used as a weapon from the civilian population, they actually did as they said they would, and disarmed theirselves. Finally, the revolution has a chance!
Contents
Characters
Characters can be all sorts of people.
Health
The amount of damage a character can take before falling unconscious.
Healing Surges
The number of surges a character can use before resupplying.
Surge Value
The amount of health a character regains when using a Healing Surge.
Actions
The number of actions a character can take each turn.
Minion
A minion automatically heals to full health at the end of each character's turn. Usually, minions have very few hit points to compensate.
Weapons
While knives, iron bars, cars, and chains have been eradicated, there are still water balloons, nerf guns, and wifflebats.
Tags
The tags identifying the weapon. A creature must be proficient in all of a weapon's tags in order to use it.
Range
The furthest away the weapon can hit.
Attack
You can spend 1 action to perform this attack.
Follow Attack
When an opponent exits a hex within range, you automatically perform this attack.
Parry Attack
When an opponent attacks you while within range, you automatically perform this attack.
Backstab Attack
When an opponent attacks someone other than you while within range, you automatically perform this attack.
Armor
Diving Suit: You take half damage from [Water] attacks.
Styrofoam Plate: You take half damage from [Nerf] attacks.
Stacked Belts: You take half damage from [Bruising] attacks.
Porcelain: You never take more damage from an attack than your Surge Value.
Endless Sweaters: You take 1 less damage from each attack.
Resupply
Every fourth battle, the players encounter a [Supply] enemy. Defeating it resupplies all their supply-limited abilities.