Difference between revisions of "Interminable Grindfest"

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(obviously a parody of 4e, not Warhammer)
 
(Characters)
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The amount of health a character regains when using a Healing Surge.
 
The amount of health a character regains when using a Healing Surge.
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==== Stats ====
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'''Aim:''' Used as a factor in attacks.
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'''Force:''' Used as a factor in attacks.
  
 
==== Actions ====
 
==== Actions ====

Revision as of 05:33, 12 February 2013

In the grim darkness of 2043, there can be no war.

The government surprised everyone when it kept its word. After using overwhelming force to remove everything that could be used as a weapon from the civilian population, they actually did as they said they would, and disarmed theirselves. Finally, the revolution has a chance!

Characters

Characters can be all sorts of people.

Health

The amount of damage a character can take before falling unconscious.

Healing Surges

The number of surges a character can use before resupplying.

Surge Value

The amount of health a character regains when using a Healing Surge.

Stats

Aim: Used as a factor in attacks.

Force: Used as a factor in attacks.

Actions

The number of actions a character can take each turn.

Minion

A minion automatically heals to full health at the end of each character's turn. Usually, minions have very few hit points to compensate.

Weapons

While knives, iron bars, cars, and chains have been eradicated, there are still water balloons, nerf guns, and wifflebats.

Tags

The tags identifying the weapon. A creature must be proficient in all of a weapon's tags in order to use it.

Range

The furthest away the weapon can hit.

Attack

You can spend 1 action to perform this attack.

Follow Attack

When an opponent exits a hex within range, you automatically perform this attack.

Parry Attack

When an opponent attacks you while within range, you automatically perform this attack.

Backstab Attack

When an opponent attacks someone other than you while within range, you automatically perform this attack.

Armor

Diving Suit: You take half damage from [Water] attacks.

Styrofoam Plate: You take half damage from [Nerf] attacks.

Stacked Belts: You take half damage from [Bruising] attacks.

Porcelain: You never take more damage from an attack than your Surge Value.

Endless Sweaters: You take 1 less damage from each attack.

Resupply

Every fourth battle, the players encounter a [Supply] enemy. Defeating it resupplies all their supply-limited abilities.