Icicle imp

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Icicle Imp

An icicle imp looks exactly like an ordinary icicle, but it can generate unusual amounts of cold. It has a chilling attack which deals 1d6+1 Cold damage and chills the wounded target. The icicle imp has some control over nearby icicles, and can force any number of them within 10 meters to fall as an immediate action. Icicle imps do not move on their own: rather, they become dormant upon melting, only to regain consciousness when they eventually form into icicles again.

Icicle imps cannot truly die except by being transformed into something other than water.

Icicle imps are not particularly smart, and can only speak Cryonic languages.

Icicle Imp
Common   —   3 points
AD  6 (1 factor)     GD 5 (0 factor)     Will 1 (1 factor)     HP  1     Toughness 3
Accuracy  {{{accuracy}}}     Save DC 6
Stealth 2 (4 factor)     Perception 0     Agility {{{agility}}}
Descriptors  [ Blooded ], [ Living ]
Movement  None, and it can't gain any.
Size  0.25 meters     Reach 0.25 meters
Weight 1 Kilogram
Advancement

The icicle imp may be given up to three more abilities for the normal price.

Alternate Forms (6 points): While liquid or steam, the icicle imp still cannot make attacks, but it can move. In water form, it gains 5 meter land, swim, and burrow speeds, with a 0 meter jump distance. In steam form, it gains a 5 meter fly speed with 10 meter aerobatics distance.

Frost Aura (6 points): As a standard action, the icicle imp can emit a blast of cold, which makes an attack against AD against each creature or unattended object in a 10 meter blast for 1d6 Cold damage.