The hydran jaculus is a two legged lizard with large, batlike wings. They have a tendency to climb inside other creatures and attack their internal organs directly.
Hydran jaculi are not particularly smart, and can only speak Draconic languages.
| Hydran Jaculus |
Paragon — 85 points
|AD 10 GD 9 Will 1 HP 3 Toughness 4|
|Accuracy 3 Save DC 7 Magic Power -1|
|Stealth 4 Perception 2 Agility 11|
|Descriptors [ Blooded ], [ Bony ], [ Living ], [ Green ]|
|Movement 41 meter land speed with 1 meter jump. 41 meter swim speed with 5 meter sink. 186 meter fly speed with 30 meter aerobatics.|
|Size 0.5 meters Reach 0.5 meters|
|Weight 8 Kilograms|
|Basic Specialties Avoider, Ungrabbable, Offensive, Sturdy, Brutal|
|Advanced Specialties Avoider 2, Ungrabbable 2, Determined, Energetic, Aggressive 2, Stealthy 2, Perceptive 2, Sturdy 2, Super-Stealthy|
It has a Muscle-Damage Enter weapon, which deals 1d6+1 damage (Strongman included) and causes it to enter the target on a successful wound; while inside the other creature, all of its attacks hit automatically without need for an attack roll. It can only be removed by Cutting it Out, or by having it move out of the creature of its own volition. It can only Enter creatures larger than itself.
Chest Burster (25 points): As a standard action, the Hydran Jaculus may attempt to explode out of the creature it is currently inside. This deals 1d6+2 Physical damage (Strongman included) to the creature: on a successful wound, bits of the creature explode outwards, making an attack for 1d6 Physical damage (Strongman included) against each other creature and unattended object in a 30 meter, 90 degree conical spray. Whether or not it wounds, the Hydran Jaculus stops being inside its host. The Hydran Jaculus gains two Advanced Specialties.
Aquatic (25 points): The Hydran Jaculus's swim speed increases by 50 meters, and all of its other speeds increase by 15 meters. It does not need to breathe. It gains a Heavy Magic-Damage Electric Burst attack, which targets all other creatures in a 5 meter blast, dealing 1d6 Electricity damage (Magic Power included) and stunning wounded creatures for 1 round. The Hydran Jaculus gains two Advanced Specialties and becomes [ Blue ].
Alp Luachra (25 points): Whenever the Hydran Jaculus wounds a creature, it may make that creature experience one additional day of hunger per wound inflicted. The Hydran Jaculus gains two Advanced Specialties and becomes [ Orange ].