Difference between revisions of "Homeopathic glow curse"

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(Created page with "<onlyinclude>{{Spell |name=Homeopathic Glow Curse |color=Blue, White |tier=Legend |action=Clap with exaggerated limb gestures |descriptors=[ Bound ] |casttime=[[Standard a...")
 
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|descriptors=[ [[Bound]] ]
 
|descriptors=[ [[Bound]] ]
 
|casttime=[[Standard action|Standard Action]]
 
|casttime=[[Standard action|Standard Action]]
 +
|descriptors=[ [[Magic-Damage]] ]
 
|target=A drop of water you can see within 60 meters.
 
|target=A drop of water you can see within 60 meters.
 
|effect=The water begins to glow with a clear light blue light, about as bright as a torch, for so long as this spell is [[bound]]. Unattended water that touches the affected water becomes affected water as well. Creatures and objects fully or partially submerged in the glowing water take 1d8 Light damage at the ends of their turns.
 
|effect=The water begins to glow with a clear light blue light, about as bright as a torch, for so long as this spell is [[bound]]. Unattended water that touches the affected water becomes affected water as well. Creatures and objects fully or partially submerged in the glowing water take 1d8 Light damage at the ends of their turns.

Revision as of 10:03, 28 January 2015

AnimatedCerulean.png, WhiteGem.png Homeopathic Glow Curse
Legend
[ Magic-Damage ]
Target: A drop of water you can see within 60 meters.
Effect: The water begins to glow with a clear light blue light, about as bright as a torch, for so long as this spell is bound. Unattended water that touches the affected water becomes affected water as well. Creatures and objects fully or partially submerged in the glowing water take 1d8 Light damage at the ends of their turns.

At the moment when there's more affected water than your carrying capacity, you get a -1 penalty to maximum HP for as long as this spell is bound. For every 10 times that amount, the penalty to HP increases by 1. If your maximum HP is reduced to 0 or less, Homeopathic Glow Curse becomes unbound.