Difference between revisions of "Hero"

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(removing disarm and grapple resistance)
m (10 revisions imported: saving the history sure makes this extra inconvenient)
 
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{{Classlevel
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{{Image|Hero|156px}}{{Classlevel
 
|name=Hero
 
|name=Hero
 
|tier=Special
 
|tier=Special
|prerequisites=None
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|bonus1=If you have been eliminated from your original player's party for any reason, at least an hour has passed, and that player has enough unspent points to accomodate you, they may roll 1d10 to attempt to have you return somehow, alive and undominated, with success on a 7 or higher. Your return happens within one minute. If the roll fails, the player may not try again until progressively more time has passed: one day, one week, one month, and one year.
|adf=2 |gdf=2 |willf=2
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|special=Each player may have the Hero class on one of their characters for free.
|attackf=2 |perceptionf=2 |stealthf=2
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|bonus1=If you would fall off of something, you may use an [[immediate action]] to grab onto the edge with a successful DC 8 [[Acrobatics]] check.
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|bonus2=Your [[HP]] doubles.
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|special=Each player may have the Hero class on one of their characters for free, unless any of their characters have [[semi-hero]].
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}}
 
}}

Latest revision as of 18:21, 19 December 2015

Hero.png
Hero
Special Tier Expertise
Bonuses:
♦ If you have been eliminated from your original player's party for any reason, at least an hour has passed, and that player has enough unspent points to accomodate you, they may roll 1d10 to attempt to have you return somehow, alive and undominated, with success on a 7 or higher. Your return happens within one minute. If the roll fails, the player may not try again until progressively more time has passed: one day, one week, one month, and one year.
Special: Each player may have the Hero class on one of their characters for free.