Difference between revisions of "Hero"

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|bonus1=You may have slightly more [[Abilities]] than normal. The maximum number of abilities you may have total increases depending on your tier (+1 for Common, +2 for Elite, +3 for Paragon, +4 for Legend).
 
|bonus1=You may have slightly more [[Abilities]] than normal. The maximum number of abilities you may have total increases depending on your tier (+1 for Common, +2 for Elite, +3 for Paragon, +4 for Legend).
 
|bonus2=When you would die, roll 1d10. On a 4 or greater, you are merely knocked [[unconscious]]. After an hour, if you're still in a state that would normally kill you, you die (this causes you to roll again).
 
|bonus2=When you would die, roll 1d10. On a 4 or greater, you are merely knocked [[unconscious]]. After an hour, if you're still in a state that would normally kill you, you die (this causes you to roll again).
|special=Each player may have the Hero class on one of their characters for free, unless any of their characters have [[semi-hero]].
+
|special=Each player may have the Hero class on one of their characters for free, unless any of their characters have [[Semi-Hero]].
 
}}
 
}}

Revision as of 16:56, 21 August 2013

Hero
Special Tier Expertise
Prerequisites  None
Bonuses:
♦ You may have slightly more Abilities than normal. The maximum number of abilities you may have total increases depending on your tier (+1 for Common, +2 for Elite, +3 for Paragon, +4 for Legend).
♦ When you would die, roll 1d10. On a 4 or greater, you are merely knocked unconscious. After an hour, if you're still in a state that would normally kill you, you die (this causes you to roll again).
Special: Each player may have the Hero class on one of their characters for free, unless any of their characters have Semi-Hero.