Difference between revisions of "Hero"
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|tier=Special | |tier=Special | ||
|prerequisites=None | |prerequisites=None | ||
− | |adf=2 |gdf=2 |willf | + | |adf=2 |gdf=2 |willf=2 |
|attackf=2 |perceptionf=2 |stealthf=2 | |attackf=2 |perceptionf=2 |stealthf=2 | ||
|bonus1=[[Attack rules#Disarm attack|Disarm attacks]] need to do enough damage to inflict a wound in order to make you drop an item. | |bonus1=[[Attack rules#Disarm attack|Disarm attacks]] need to do enough damage to inflict a wound in order to make you drop an item. |
Revision as of 02:55, 17 April 2013
Hero Special Tier Expertise
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Prerequisites None | |
Bonuses: | |
♦ Disarm attacks need to do enough damage to inflict a wound in order to make you drop an item. | |
♦ Grapple attacks need to do 1 additional wound to grapple you. | |
♦ If you would fall off of something, you may use an immediate action to grab onto the edge with a successful DC 8 Acrobatics check. | |
♦ Your HP doubles. | |
Special: Each player may have the Hero class on one of their characters for free. |