Difference between revisions of "Happy bunny"

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|fearresponse=Run
 
|fearresponse=Run
 
|ad=7 |gd=6 |will=3
 
|ad=7 |gd=6 |will=3
|attack=1 |initiative=0 |stealth=0 |perception=0
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|accuracy=1 |initiative=0 |stealth=0 |perception=0
 
|movement=20 meter [[land speed]] with 4 meter jump. 10 meter [[swim speed]] with 5 meter sink.
 
|movement=20 meter [[land speed]] with 4 meter jump. 10 meter [[swim speed]] with 5 meter sink.
 
|hp=1 |toughness=4
 
|hp=1 |toughness=4
|attacks=2 |savedc=7
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|attacks=2 |savedc=7 |damage=0
 
|size=0.5 meters |reach=0.5 meters |carrying=2 [[Kilograms]] |strongman=3 |weight=8 [[Kilograms]]
 
|size=0.5 meters |reach=0.5 meters |carrying=2 [[Kilograms]] |strongman=3 |weight=8 [[Kilograms]]
 
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Revision as of 03:39, 19 June 2014

Happy Bunny

Happy bunny.png

A Happy Bunny is a small long-eared mammalian creature with a perpetual grin. It eats and generates joy.

By staring deeply into the eyes of a creature as a standard action, the Happy Bunny can attempt to drain all happiness from it. If the victim fails a Will save the victim's ability to feel happiness is devoured: the creature becomes immune to [ Joy ] effects for 1 hour. This [ Joy ] immunity is bound to the Happy Bunny. The sudden cessation of happiness stuns the creature until the end of the current turn. The Happy Bunny can only use this ability on a creature who it can see and who can see it.

Happy Bunnies are not particularly smart, and can only speak Grassmuncher languages. It starves if it doesn't eat the joy of creatures at least three times per day.

Happy Bunny
Common   —   15 points
AD  7     GD 6     Will 3     HP  1     Toughness 4
Accuracy  1     Save DC 7
Stealth 0     Perception 0     Agility {{{agility}}}
Fear Response  Run
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  20 meter land speed with 4 meter jump. 10 meter swim speed with 5 meter sink.
Size  0.5 meters     Reach 0.5 meters
Weight 8 Kilograms
Basic Specialties  Avoider, Stubborn, Defensive, Offensive
Advancement

If it gets either of the following advancements, the Happy Bunny becomes Elite tier.

Great Despair (5 points): The sudden cessation of happiness from its stare ability stuns for 1 round. The Happy Bunny gains two Advanced Specialties.

Hopper (5 points): The Happy Bunny gets +6 meters to jump distance, +5 meters to its movement speeds, +1 damage with unarmed attacks. The Happy Bunny gains two Advanced Specialties.