Difference between revisions of "Halberd"

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m (9 revisions imported: saving the history sure makes this extra inconvenient)
 
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|fluff=This is a small blade, spike, and hook with a long handle.
 
|fluff=This is a small blade, spike, and hook with a long handle.
 
|descriptors=[ [[Muscle-Damage]] ], [ [[Heavy]] ]
 
|descriptors=[ [[Muscle-Damage]] ], [ [[Heavy]] ]
|damage=1d10 Physical
+
|damage=1d6+2 Physical
 
|handedness=Halberds are too awkward to be used effectively in one hand.
 
|handedness=Halberds are too awkward to be used effectively in one hand.
 
|special=Your [[reach]] with a halberd is 1 meter farther than it would normally be, but you cannot attack targets within 1 meter with it. When you [[melee guard]], you may make a single [[Heavy]] halberd attack rather than your normal number of attacks.
 
|special=Your [[reach]] with a halberd is 1 meter farther than it would normally be, but you cannot attack targets within 1 meter with it. When you [[melee guard]], you may make a single [[Heavy]] halberd attack rather than your normal number of attacks.
 
}}
 
}}

Latest revision as of 01:59, 16 February 2018

Halberd.png
Halberd
Weapon
This is a small blade, spike, and hook with a long handle.
[ Muscle-Damage ], [ Heavy ]
Value 30 copper
Weight 5 kilograms
Damage: 1d6+2 Physical
Handedness: Halberds are too awkward to be used effectively in one hand.
Special: Your reach with a halberd is 1 meter farther than it would normally be, but you cannot attack targets within 1 meter with it. When you melee guard, you may make a single Heavy halberd attack rather than your normal number of attacks.