Difference between revisions of "Godpunks equipment"

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(Voodoo Magic Items)
(Voodoo Magic Items)
 
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==== Voodoo Magic Items ====
 
==== Voodoo Magic Items ====
  
Voodoo magic works by tying a god to two things at once, that are metaphorically related, in order to make them actually related. This is a complicated ritual that costs [[Blood (Godpunks)|Blood]] and requires the creator to be within reach of the target for one hour, then within reach of the voodoo item for one hour, with no more than a two hour gap between. Using a voodoo item takes a [[Standard action]] and, often, some amount of [[Blood (Godpunks)|Blood]], as the user has to focus on the godly link in order for it to function. (i.e. You can safely destroy a [[Voodoo doll|Voodoo Doll]] )
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Voodoo magic works by tying a god to two things at once, that are metaphorically related, in order to make them actually related. This is a complicated ritual that costs [[Blood (Godpunks)|Blood]] and requires the creator to be within reach of the target for one hour, then within reach of the voodoo item for one hour, with no more than a two hour gap between. Using a voodoo item takes a [[Standard action]] and, often, some amount of [[Blood (Godpunks)|Blood]], as the user has to focus on the godly link in order for it to function. ''(i.e. You can safely destroy a [[Poppet]] of yourself)''
  
 
{{:Poppet}}
 
{{:Poppet}}

Latest revision as of 21:44, 24 July 2018

Equipment

Weapons

Revolver

Rifle

Double barreled shotgun

Gatling gun

Smoothbore cannon

Dynamite

Armor

Breastplate

Reinforced suit

Voodoo Magic Items

Voodoo magic works by tying a god to two things at once, that are metaphorically related, in order to make them actually related. This is a complicated ritual that costs Blood and requires the creator to be within reach of the target for one hour, then within reach of the voodoo item for one hour, with no more than a two hour gap between. Using a voodoo item takes a Standard action and, often, some amount of Blood, as the user has to focus on the godly link in order for it to function. (i.e. You can safely destroy a Poppet of yourself)

Poppet
Voodoo Device
This is a representation of a creature, made of cloth and stuffing, or a decorated, creature-shaped, root.
Value 50 copper
Weight 0.2 kilograms
Blood 3
Effects: A creature can spend 1 Blood to make an attack against the Poppet, and have an identical attack happen to the linked creature.
Link: A creature; some of the creature's hair or blood must be incorporated in the construction of the Poppet.


Globe
Voodoo Device
This is a jeweled globe, representing the world.
Value 4000 copper
Weight 0.2 kilograms
Blood 3
Effects: A creature can spend 2 Blood and touch a spot on the Globe to teleport to the most corresponding place on the linked planet. The Globe stays where it is. If the Globe is inaccurate, the place where the creature ends up may also be inaccurate. For example, if the Globe has a peninsula in a wrong shape, and completely lacks an island that actually exists, it'd be impossible to reach the island, and while touching the tip of the peninsula would send you to the tip of the peninsula, touching another part of the peninsula would be ambiguous and lead you somewhere a bit random on the peninsula.
Link: A planet.


Plain Room
Voodoo Device
This is a plain, unremarkable room, just like any other.
Value 800 copper
Weight 30000 kilograms
Blood 3
Effects: A creature in the room can spend 0 Blood to silently Teleport to a linked Plain Room that looks, sounds, and smells exactly the same as this one.
A creature in the room can spend 1 Blood to silently Teleport to a linked Plain Room that has some slight perceptible differences from this one, like the existence of a spot on the wall, or the sounds of music wafting in from outside.
A creature in the room can spend 4 Blood to silently Teleport to a linked Plain Room.
Link: Another Plain Room. When linked to a Plain Room, it automatically gets linked to all other Plain Rooms that room was linked to.