Difference between revisions of "Godpunks equipment"
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Foxwarrior (Talk | contribs) (I guess all of the gempunks nonmagic items are included, so might as well not put any here) |
Foxwarrior (Talk | contribs) |
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{{:Reinforced suit}} | {{:Reinforced suit}} | ||
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+ | ==== Voodoo Magic Items ==== | ||
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+ | Voodoo magic works by tying a god to two things at once, that are metaphorically related, in order to make them actually related. This is a complicated ritual that costs [[Blood (Godpunks)|Blood]] and takes two hours, during which time both things must be within reach of the creator. Using a voodoo item takes a [[Standard action]] and, often, some amount of [[Blood (Godpunks)|Blood]], as the user has to focus on the godly link in order for it to function. (i.e. You can safely destroy a [[Voodoo doll|Voodoo Doll]] ) | ||
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+ | {{:Voodoo doll}} | ||
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+ | {{:Globe}} | ||
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+ | {{:Plain room}} |
Revision as of 21:17, 24 July 2018
Equipment
Weapons
Armor
Voodoo Magic Items
Voodoo magic works by tying a god to two things at once, that are metaphorically related, in order to make them actually related. This is a complicated ritual that costs Blood and takes two hours, during which time both things must be within reach of the creator. Using a voodoo item takes a Standard action and, often, some amount of Blood, as the user has to focus on the godly link in order for it to function. (i.e. You can safely destroy a Voodoo Doll )
Globe Voodoo Device
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This is a jeweled globe, representing the world. | |
Value 4000 copper Weight 0.2 kilograms
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Blood 3
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Effects: A creature can spend 2 Blood and touch a spot on the Globe to teleport to the most corresponding place on the linked planet. The Globe stays where it is. If the Globe is inaccurate, the place where the creature ends up may also be inaccurate. For example, if the Globe has a peninsula in a wrong shape, and completely lacks an island that actually exists, it'd be impossible to reach the island, and while touching the tip of the peninsula would send you to the tip of the peninsula, touching another part of the peninsula would be ambiguous and lead you somewhere a bit random on the peninsula. | |
Link: A planet. |
Plain Room Voodoo Device
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This is a plain, unremarkable room, just like any other. | |
Value 800 copper Weight 30000 kilograms
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Blood 3
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Effects: A creature in the room can spend 0 Blood to silently Teleport to a linked Plain Room that looks, sounds, and smells exactly the same as this one. | |
A creature in the room can spend 1 Blood to silently Teleport to a linked Plain Room that has some slight perceptible differences from this one, like the existence of a spot on the wall, or the sounds of music wafting in from outside. | |
A creature in the room can spend 4 Blood to silently Teleport to a linked Plain Room. | |
Link: Another Plain Room. When linked to a Plain Room, it automatically gets linked to all other Plain Rooms that room was linked to. |