Giant crab

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Giant Crab

Giant crab b.jpg

The giant crab is an unusually large reddish crustacean with the head of a bull.

Giant crabs are moderately smart, can speak, and know every language.


Giant Crab
Elite   —   73 points
AD  2     GD 5     Will 1     HP  2     Toughness 7
Muscle 5     Accuracy  1     Save DC 4     Magic Power 0
Stealth 0     Perception 2     Agility -4
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Purple ]
Movement  55 meter land speed with 4 meter jump distance. 40 meter swim speed with 10 meter sink distance.
Size  4 meters     Reach 2.25 meters
Carrying Capacity 320 kilograms      Weight 5120 kilograms
Basic Specialties  Physical Evasion, Stubborn, Sturdy, Brutal, Offensive
Advanced Specialties  Perceptive, Sturdy
Extras  Big 2

Giant crabs can use their two enormous claws as "hands", dealing 1d6+6 damage with unarmed attacks (Muscle included).

Twice per day, it can lay an egg on a creature it is grappling as a standard action: the egg has Toughness 8 and 1 HP, weighs 10 kilograms, and is affixed so tightly to the creature that it can't be removed except by destroying it. Each round, the egg doubles in mass, until it weighs as much as a giant crab after 9 rounds. The egg continues to weigh that much until it hatches a week later. For every egg the giant crab lays, it needs to eat another day's worth of food.

Advancements

Thought Eggs (15 points): The eggs laid by the giant crab exist only in the mind of the creature they are laid on. That creature acts as though it is encumbered by a real egg, but the egg can't be destroyed because it is mostly imaginary: rather, the creature must concentrate for 1 round to make a Will Save to disbelieve the egg. The egg still hatches into a real Giant Crab after a week, despite its previously mental nature, but time spent dead does not count for incubation. The Giant Crab gets three additional Advanced Specialties.