Difference between revisions of "Giant crab"

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|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|attack=4 (20 factor) |stealth=1 (2 factor) |perception=7 (12 factor) |initiative=0
 
|attack=4 (20 factor) |stealth=1 (2 factor) |perception=7 (12 factor) |initiative=0
|movement=22 meter [[land speed]] with 4 meter jump distance. 16 meter [[swim speed]] with 4 meter sink distance.
+
|movement=55 meter [[land speed]] with 4 meter jump distance. 40 meter [[swim speed]] with 10 meter sink distance.
 
|attacks=2 |hp=2 |toughness=6
 
|attacks=2 |hp=2 |toughness=6
 
|abilities=Special (Survival) x2, Special (Damage) x2
 
|abilities=Special (Survival) x2, Special (Damage) x2

Revision as of 06:56, 18 January 2014

Giant Crab

The giant crab is an unusually large purple crustacean with the head of a bull. It can use its two enormous claws as "hands", dealing +3 damage with unarmed attacks. Its other attacks deal +2 damage.

Twice per day, it can lay an egg on a creature it is grappling as a standard action: the egg has Toughness 8 and 1 HP, weighs 10 kilograms, and is affixed so tightly to the creature that it can't be removed except by destroying it. Each round, the egg doubles in mass, until it weighs as much as a giant crab after 9 rounds. The egg continues to weigh that much until it hatches a week later. For every egg the giant crab lays, it needs to eat another day's worth of food.

Giant crabs are moderately smart, can speak, and know every language.


Giant Crab
Elite   —   60 points
AD  9 (20 factor)     GD 9 (20 factor)     Will 2 (5 factor)     HP  2     Toughness 6
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 1 (2 factor)     Perception 7 (12 factor)     Agility {{{agility}}}
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  55 meter land speed with 4 meter jump distance. 40 meter swim speed with 10 meter sink distance.
Size  4 meters     Reach 3 meters
Weight 5120 kilograms
Skills  Nature +4, Strongman +4
Advancements

The giant crab may be given up to 2 additional abilities, with no more than two from any given category, for the normal price.

Thought Eggs (15 points): The eggs laid by the giant crab exist only in the mind of the creature they are laid on. That creature acts as though it is encumbered by a real egg, but the egg can't be destroyed because it is mostly imaginary: rather, the creature must concentrate for 1 round to make a DC 7 Will Save to disbelieve the egg. The egg still hatches into a real Giant Crab after a week, despite its previously mental nature, but time spent dead does not count for incubation.