Difference between revisions of "Ghostmaster"

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==== Ghostmaster ====
 
==== Ghostmaster ====
 
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{{Jpeg|Ghostmaster|300px}}
 
A ghostmaster is a strangely hunched humanoid skeleton with exceptionally long arms and fingers. Its [[unarmed]] attacks deal +4 damage. As a [[standard action]], the ghostmaster can create an illusion in a 5 meter radius area anywhere it can see: this illusion lasts until the ghostmaster creates a new illusion. As a [[move action]], the ghostmaster can move its current illusion up to 10 meters in the direction of its choice. If another creature moves into the area of the illusion (the illusion moving to surround the creature does not count), or begins its turn in the illusion, the ghostmaster may make a melee attack against that creature for 1d6+6 Cold damage. As a [[cheap action]], the ghostmaster may create rasping or whispering voice sounds from the illusion, or the sounds of screeching or rattling chains. If the ghostmaster uses a [[minor action]], it may animate or otherwise change the illusion for a round.
 
A ghostmaster is a strangely hunched humanoid skeleton with exceptionally long arms and fingers. Its [[unarmed]] attacks deal +4 damage. As a [[standard action]], the ghostmaster can create an illusion in a 5 meter radius area anywhere it can see: this illusion lasts until the ghostmaster creates a new illusion. As a [[move action]], the ghostmaster can move its current illusion up to 10 meters in the direction of its choice. If another creature moves into the area of the illusion (the illusion moving to surround the creature does not count), or begins its turn in the illusion, the ghostmaster may make a melee attack against that creature for 1d6+6 Cold damage. As a [[cheap action]], the ghostmaster may create rasping or whispering voice sounds from the illusion, or the sounds of screeching or rattling chains. If the ghostmaster uses a [[minor action]], it may animate or otherwise change the illusion for a round.
  

Revision as of 08:09, 28 July 2013

Ghostmaster

Ghostmaster.jpg

A ghostmaster is a strangely hunched humanoid skeleton with exceptionally long arms and fingers. Its unarmed attacks deal +4 damage. As a standard action, the ghostmaster can create an illusion in a 5 meter radius area anywhere it can see: this illusion lasts until the ghostmaster creates a new illusion. As a move action, the ghostmaster can move its current illusion up to 10 meters in the direction of its choice. If another creature moves into the area of the illusion (the illusion moving to surround the creature does not count), or begins its turn in the illusion, the ghostmaster may make a melee attack against that creature for 1d6+6 Cold damage. As a cheap action, the ghostmaster may create rasping or whispering voice sounds from the illusion, or the sounds of screeching or rattling chains. If the ghostmaster uses a minor action, it may animate or otherwise change the illusion for a round.

If the ghostmaster's current illusion is ever more than 200 meters from itself, the illusion disappears and the ghostmaster must create a new one.

The illusion is bound to the ghostmaster. It can be an illusion of anything the Ghostmaster can imagine, but cannot be so bright as to generate bright light out to more than 10 meters.

The ghostmaster's other attacks deal +4 damage, and it deals +4 damage against objects.

Ghostmasters are undead, and feast on a diet of bones. Ghostmasters are quite smart, and can speak. The ghostmaster's illusions deal -1 damage in bright light.

Ghostmaster
Legend   —   220 points
AD  11 (90 factor)     GD 9 (30 factor)     Will 4 (30 factor)     HP  4     Toughness 6
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 2 (6 factor)     Perception 8 (20 factor +2 Ability)     Agility {{{agility}}}
Fear Response  Frenzy
Descriptors  {{{descriptors}}}
Movement  20 meter land speed with 1 meter jump.
Size  1 meter     Reach 8 meters
Weight 30 Kilograms
Skills  Legerdemain +2, Bluff +6, Insight +2, Items +6
Advancement

The Ghostmaster may be given up to four abilities, with no more than four from any given category, for 12 points each.

Larger Illusion (30 points): The Ghostmaster's illusion can occupy an area with a radius of up to 10 meters.

Transposition (70 points): As a standard action, the Ghostmaster may swap locations with its illusion.