Difference between revisions of "Geoman"

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|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Angel]] ], [ [[Black]] ]
 
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Angel]] ], [ [[Black]] ]
 
|tier=Common
 
|tier=Common
|ad=5 |gd=5 |will=0
+
|ad=3 |gd=3 |will=0
 
|accuracy=0 |stealth=0 |perception=0 |agility=0
 
|accuracy=0 |stealth=0 |perception=0 |agility=0
|hp=1 |toughness=4 |savedc=6 |strongman=0 |magic=0
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|hp=1 |toughness=4 |savedc=4 |muscle=0 |magic=0
 
|size=1 meter |reach=1 meter |movement=12 meter [[land speed|land]] with 2 meter jump. 3 meter [[swim speed|swim]] with 5 meter sink.
 
|size=1 meter |reach=1 meter |movement=12 meter [[land speed|land]] with 2 meter jump. 3 meter [[swim speed|swim]] with 5 meter sink.
 
|weight=70 [[Kilograms]]
 
|weight=70 [[Kilograms]]
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Note that although most Geomans are [ [[Angel|Angels]] ], the [[Naturalize]] spell means that some of them may have recently stopped being [ [[Angel|Angels]] ], or could be descended from Geomans who were [[Naturalize|Naturalized]] in ages past.
 
Note that although most Geomans are [ [[Angel|Angels]] ], the [[Naturalize]] spell means that some of them may have recently stopped being [ [[Angel|Angels]] ], or could be descended from Geomans who were [[Naturalize|Naturalized]] in ages past.
  
Geomans are somewhat attuned with Black energies to the point that a predominance of other colors can make them disappear into nothingness. At the beginning of their turn, if they have more non-Black gems implanted than Black ones, they take 1d10-2 Void damage.
+
Geomans are somewhat attuned with Black energies to the point that a predominance of other colors can make them disappear into nothingness. At the beginning of their turn, if they have more non-Black gems implanted than Black ones, they take 1d6 Void damage.

Latest revision as of 10:03, 15 February 2018

Geomans

Geoman.png

Geomans are intelligent humanoids from the geometric kingdom of lifeforms. They are composed of 9 cylinders, with rounded ends and joints, and a spherical head. On the head are a pair of extremely expressive eyes. Two of its cylinder ends function as "hands" via a special attractive force that allows them to touch things and pick them up or manipulate them. A Geoman speaks by making sounds come from its "mouth": a wedge-shaped indentation in its head that appears and disappears rapidly while talking, filled with large square teeth and a thick tongue.

Base Stats
Geoman
Common   —   3 points
AD  3     GD 3     Will 0     HP  1     Toughness 4
Muscle 0     Accuracy  0     Save DC 4     Magic Power 0
Stealth 0     Perception 0     Agility 0
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Angel ], [ Black ]
Movement  12 meter land with 2 meter jump. 3 meter swim with 5 meter sink.
Size  1 meter     Reach 1 meter
Carrying Capacity 10 kilograms      Weight 70 Kilograms
Race  Geoman

Note that although most Geomans are [ Angels ], the Naturalize spell means that some of them may have recently stopped being [ Angels ], or could be descended from Geomans who were Naturalized in ages past.

Geomans are somewhat attuned with Black energies to the point that a predominance of other colors can make them disappear into nothingness. At the beginning of their turn, if they have more non-Black gems implanted than Black ones, they take 1d6 Void damage.