Difference between revisions of "Geoman"
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|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Angel]] ], [ [[Black]] ] | |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Angel]] ], [ [[Black]] ] | ||
|tier=Common | |tier=Common | ||
− | |ad= | + | |ad=3 |gd=3 |will=0 |
|accuracy=0 |stealth=0 |perception=0 |agility=0 | |accuracy=0 |stealth=0 |perception=0 |agility=0 | ||
− | |hp=1 |toughness=4 |savedc= | + | |hp=1 |toughness=4 |savedc=4 |muscle=0 |magic=0 |
|size=1 meter |reach=1 meter |movement=12 meter [[land speed|land]] with 2 meter jump. 3 meter [[swim speed|swim]] with 5 meter sink. | |size=1 meter |reach=1 meter |movement=12 meter [[land speed|land]] with 2 meter jump. 3 meter [[swim speed|swim]] with 5 meter sink. | ||
|weight=70 [[Kilograms]] | |weight=70 [[Kilograms]] | ||
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Note that although most Geomans are [ [[Angel|Angels]] ], the [[Naturalize]] spell means that some of them may have recently stopped being [ [[Angel|Angels]] ], or could be descended from Geomans who were [[Naturalize|Naturalized]] in ages past. | Note that although most Geomans are [ [[Angel|Angels]] ], the [[Naturalize]] spell means that some of them may have recently stopped being [ [[Angel|Angels]] ], or could be descended from Geomans who were [[Naturalize|Naturalized]] in ages past. | ||
− | Geomans are somewhat attuned with Black energies to the point that a predominance of other colors can make them disappear into nothingness. At the beginning of their turn, if they have more non-Black gems implanted than Black ones, they take | + | Geomans are somewhat attuned with Black energies to the point that a predominance of other colors can make them disappear into nothingness. At the beginning of their turn, if they have more non-Black gems implanted than Black ones, they take 1d6 Void damage. |
Latest revision as of 10:03, 15 February 2018
Geomans
Geomans are intelligent humanoids from the geometric kingdom of lifeforms. They are composed of 9 cylinders, with rounded ends and joints, and a spherical head. On the head are a pair of extremely expressive eyes. Two of its cylinder ends function as "hands" via a special attractive force that allows them to touch things and pick them up or manipulate them. A Geoman speaks by making sounds come from its "mouth": a wedge-shaped indentation in its head that appears and disappears rapidly while talking, filled with large square teeth and a thick tongue.
Base Stats
Geoman Common — 3 points
| |
AD 3 GD 3 Will 0 HP 1 Toughness 4 | |
Muscle 0 Accuracy 0 Save DC 4 Magic Power 0 | |
Stealth 0 Perception 0 Agility 0 | |
Descriptors [ Blooded ], [ Bony ], [ Living ], [ Angel ], [ Black ] | |
Movement 12 meter land with 2 meter jump. 3 meter swim with 5 meter sink. | |
Size 1 meter Reach 1 meter | |
Carrying Capacity 10 kilograms Weight 70 Kilograms | |
Race Geoman |
Note that although most Geomans are [ Angels ], the Naturalize spell means that some of them may have recently stopped being [ Angels ], or could be descended from Geomans who were Naturalized in ages past.
Geomans are somewhat attuned with Black energies to the point that a predominance of other colors can make them disappear into nothingness. At the beginning of their turn, if they have more non-Black gems implanted than Black ones, they take 1d6 Void damage.